A challenging wide dynamic lighting range

I too dislike the term - especially when a scene of say 16 EV appears on a monitor** at around 8 EV … or worse in a print.

** For example, my monitor white is set to 90 cd/m2 and black is about 3 cd/m2 which is 4.9 EV

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My version…

Difficult HDR_04.CR3.xmp (24,3 KB)

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I think for images with extreme shadows and highlights you could always have several versions. It really depends on your intention and often that is realism but on the other hand there may be little room for some thing creative and digital editing allows for it… I think the key is if you are going to do a big or “enhanced” lift of the shadows then it should be accompanied by or be part of some relighting to go along with it to offer something perhaps creative or interesting but as many people note maybe not the straight gobs of contrast and color…

I think the same.
I’ll leave my proposal.


Difficult HDR.CR3.xmp (13,8 KB) (Ansel/DT)

Cheers.

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My quick effort using just dt 5.3 latest build, might be a tad dark overall - Hard to judge when you don’t “see” the actual lighting conditions yourself

Difficult HDR.CR3.xmp (15.5 KB)

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Difficult HDR.CR3.xmp (17.2 KB)



take your pick, rembered to set white balance after I’d exported the first one

Here was my go. Still not happy with the tops of the mountains.

EDIT: I totally forgot to mention this is dt 5.2 and NOT agx. I know it wasnt what the op was asking for, but I really wanted a go at this photo :laughing:


Difficult HDR.CR3.xmp (24.6 KB)

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RT edit using log encoding :

Difficult HDR.CR3.pp3 (18.7 KB)

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Beautiful colours in the white-balanced one. I honestly kept the default values for the balance. :no_mouth: I relatively rarely fiddle with that these days, unless something looks really off or I have a white item just begging to be colour-picked in the picture…

Thanks for the .pp3. I never tried log encoding (sounds and looks scary) and I might take a look at this concrete example of how it can be used. :face_with_monocle:

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It’s not super complicated, usually starting from a flat edit I add a spot in full image mode, add log encoding, put scope to 100%, and press automatic button to set the levels. Then just edit starting from there. Sometimes I tweak a bit the local constrast but that’s about it.

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Difficult HDR.jpg.out.pp3 (17,0 KB)

Difficult HDR_06.CR3.xmp (29,8 KB)

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A second version:


Difficult HDR.CR3.xmp (24,9 KB)

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My take (dt master, with agx and capture sharpening) – thanks for the play!


Difficult HDR.CR3.xmp (17.4 KB)

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Hello,
Here is my proposal. I tried to make the scene bright and give it fairly warm tones using my basic AGX preset.


Difficult HDR_01.CR3.xmp (18.1 KB)
DT 5.3 (master)
Greetings from Luberon (France)
Christian

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I welcomed any software for the edit. It was not simply an agx challenge. Your edit is very reasonable. The color is the canyon was very warm because of the light reflecting off the rocks. You have capture the color as I remember it.

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I don’t use RT but this edit shows Rt as a very capable editing program, which I always knew it was.

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Difficult HDR_02.CR3.xmp (14.9 KB)

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Thought I would play in ART too …about 6 clicks…


Difficult HDR_art.jpg.out.arp (12.0 KB)

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Very nice, natural-looking result.