… and Playraw if you fancy
I was processing this recent pic and decided I’d try changing the colour of the flowers to match the brick wall, as an exercise. I used the color balance rgb module and changed the hue shift.
I noticed a few things I don’t understand, hopefully someone might be able to explain.
Firstly, I’m wondering why it’s so hard to control the gamut of the flowers. I have an exposure mask on them and have reduced exposure by nearly 2/3rds EV. In col.bal.rgb (same mask) I have global saturation fully left and global brilliance appreciably left. Filmic sat. is only 3%. Yet the flowers are fairly OOG, as below. I’m puzzled why the wall is ok but not the flowers; the flowers don’t look more vibrant/colourful than the wall to me.
Then I tried the color picker. The window frame, which looks quite bright to me, gives about 240 for the R channel (G,B lower). The flowers give up to 273. The brick up to only 236. Seems weird, perhaps one of those illusion things?
If the Hue slider is now moved to say -138 to make blue flowers, things seem to go a bit haywire. There are burnt out areas at (255,255,255) and large negative R values where blue, eg (-369,165,200). This seems odd.
Lastly it says in the manual that “The global color picker works in display RGB color space”. Doesn’t that mean if you change the display profile (right click of the softproof button) then you should get different numbers? But I don’t. Does the color picker show you pipe values just before Output Color Profile module, converted to display profile?
All this is with dt 3.6.0.
Here is the raw and my XMP -
03218.CR2 (60.3 MB)
03218-statue-flowers.xmp (53.6 KB)
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