I like to restore bad faded images with (strong) color cast. So then Iains “RGB tone” and “CMYK tone” are great. The filters are like the channel-mixer, but more sofisticated. So they are great for color correcting underwater-images also.
All “Mixers [colorspace]” are useful. I like the new “Mixer [PCA]”. This last mixer is also useful for showing faded cave-drawings. Because you can amplify little differences in color. In combination with the “Magic detail filter”, you can exegerate the results even further. Also you can use “Boost chromacity” here.
I like “Specific saturation” made by Garagecoder. I still hope he will work on the possibility to seperate this for shadows, midtones and highlights. A bit like Tom Keil’s “Vintage style” filter. Then this will be one of the best color correction tools there is.
“Color grading” by John Lakkas is still a favourite.
Iains “Pyramid processing” is nice. Maybe it is possible to make this filter with seperate sliders for the different scales? So it becomes multi-scale?
I like all details filters. Most favourite are: “Local variance normalization” , “DCP dehaze.” and “Details equalizer”
“Local processing” is nice but sometimes has border- artifacts. Question: “Maybe with some border-expanding or other treatment this artifacts can be less?”
“Retinex” is good, but I prefer Garagecoders “Normalize brightness”. His “Auto balance” and “Temperature balance” filters give good results.
Of course “Samj’s corline b” is nice also.
I hope there will someday a filter in G’MIC like the “HSV Equalizer” from RawTherapee. I would like to help here,but… I started one year ago to learn to code in Javascript. I still get a headache when I see G’MIC code ( I’m so sorry David ) Maybe in the distant future I have the guts to start coding something in G’MIC.
So thank you very much, for all this awesome work.
(I forgot so much: everything with 3d-luts, curves…)