sigh will have to do something terrible about this, one way or another not going to be elegant.
Is there anything I can help with?
thanks for the offer. donāt know how comfortable you are with a bit of c programming. what i would do is try to interleave the extra joystick polling thread into the operation of the main thread. i.e. somewhere in gui/main.c replace glfwWaitEvents() with something that wakes up frequently (donāt know vkdt needs the full 8k polling rate of excellent controllers⦠also this is for waking up only, the loop will stay awake for a while after detecting changes). then check the game controller, if there is change process the rest of the loop, if not go right back to sleep or some such.
A bit rusty these days but hopefully still good enought for the PR. Let me know on github or here if it needs work!
thanks! i think this code looks really good. indeed better than it was before. extra threads are terrible too and the patch is a net minus in number of lines of code
i patched a few other things in too. in particular the new polling rate makes my gamepad much more sensitive now, so i tuned that down. might need to expose the sensitivity as a user parameter.