Is there a tutorial on how to make a basic 3D model into g’mic? How it should be set up? How is 1 triangle with arbitrary location is represented as? What about quad and ngon?
The reason I am asking this is because I want to create a reference that can be inserted into Krita/GIMP. 4 Wheels, and a very basic frame around.
G’MIC doesn’t recognize objects. It only sees data that can be manipulated by vectors and matrices.[I have no idea.] Drawing a polygon in 3d space is simple using
Seems straightforward. As one who has mucked around with Blender Meshes, doesn’t strike me as too involved to write an output adapter to dump into a .cimg file the geometry of a selected (in Blender) mesh object, at least insofar as vertices, edges, faces are concerned. Textures — may be a bit more involved. Ah, a nice rainy day weekend project of some sort…