G'MIC for OpenFX and Adobe plugins

Hi Tobias, great news !
Is there a web page I can link to from the G’MIC download page ?
Currently, I’m using https://github.com/NatronVFX/openfx-gmic, but is this up-to-date ?
Thanks !

No website yet, sorry.
I will create a subpage on my homepage next month though to put some info and a download link on there.
The NatronVFX page is not up-to-date

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2 years later, a new release :slight_smile:
http://reduxfx.com/gmic/rfx_gmic_plugin_0.6.1b.zip
This is based on the latest G’MIC 2.5.0 pre-release and contains a whole big bunch of bugfixes and extensions. It is still beta, it might still be unstable, but is now working much better than ever before! More than 300 effect plugins are available now in this package.
This is still Windows only (After Effects and OpenFX) and I haven’t added the latest sources yet to the community repository, as they need to be cleaned up to compile on other systems than mine, but I thought some people might check out the binaries already.

I have begun to actively work on the project these days again, so expect more updates in the next weeks. Should you run into problems using these, feel free to post them here and I will look into it.

Cheers,
Toby

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gonna check this now - Ive only recently gotten a CC license (I still mainly only use GIMP for final raster editing though), and was thinking I’d love to have G’Mic in After Effects and Premiere :smiley:

Note: CC, as in Adobe Creative Cloud, not Creative Commons. :nerd_face:

yes - I apologize for that :o

it’s working pretty good in AE for me - I noticed anything where it needs to connect to gmic.eu doesn’t seem to work for me - is there some setting I should add or is that happening in general? Thanks

Great to hear!
And yes, it is true that currently all calls that access online content won’t work. This limitation is by design (at least for the moment) as the library for doing this has not been linked yet to the AE DLL.
However, all of the downloadable content (the CLUTs and other extra files) can be downloaded manually or using the regular command line G’MIC interface and placed in the G’MIC shared folder, then the data will also be automatically available to the plugins in AE.

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oh that is cool - If I downloaded the CLUTs, where would I need to put them, using ‘Polaroid 690 Warm–’ is my default for all image processing, and I’d love to be able to use it on video too :slight_smile: - thanks - keep up the good work (y)

Download all the external data files for offline use from here:
http://gmic.eu/gmic_all_data.zip

Put them in the folder
C:\Users\[YOUR_USERNAME]\AppData\Roaming\gmic

I think that should do the trick.

If not, open up G’MIC as a plugin, e.g. in GIMP or paint.net or even the command line version, apply a CLUT command once (it should be able to download the single CLUT file from within these applications), then check in what folder the CLUT was put and extract the contents from the zip file linked above into that folder. But I think the path I have given you is the default gmic data folder on most Windows installations.

Hey, I am trying to get the G’mic OFX to work in Davinci Resolve, on Windows 10, but to no luck. I have tried putting both the ofx file and the dll file in the effects folder of Resolve, but to no luck.

Is Resolve unsupported or am I doing something wrong? There are a lot of powerful features in G’mic for video, but I want to integrate it into a Resolve workflow?

The DLL needs to go into one of the folders that are included in the PATH environment variable. Open a command prompt and type PATH, then copy the DLL to one of the paths listed there.

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Thanks

Update: After a lot of tinkering, I got it to work. Thanks for the advice for non-computer science people like me.

I followed your advice for the DLL file, “The DLL needs to go into one of the folders that are included in the PATH environment variable. Open a command prompt and type PATH, then copy the DLL to one of the paths listed there.”

I still had trouble getting the OFX folder in the right place for Resolve to recognize it, and read the read me file stating I should put the OFX folder in the c:\Program Files\Common Files\OFX\Plugins\ and was confused because Resolve did not create one, and I only thought of making one myself after trying all the other conceivable locations around the Davinci Resolve program directories. I am just putting this up here in case someone else is trying to figure out the same thing (set up G’mic OFX in Resolve on Windows 10), to tell them that they actually have to create an OFX folder in the directory c:\Program Files\Common Files, and then create a folder labeled plugins inside that to put the GMIC_OFX.ofx.bundle folder inside the plugins folder.

Also, I did not find the inverse fourier transform option in the plugins, so all the G’mic filters could do is the initial fft, but not get me back after I do my frequency domain edits. Is it included in the G’mic OFX plugin set but mislabeled, or do you have any advice about alternative Resolve FFT plugins?

Yeah, users seem to have this problem with Resolve being so unclear on where it loads OFX plugins from since a long time. Most other hosts have an option to set a OFX plugin path in their settings, but not Resolve, which always loads OFX plugins from either C:\Program Files\Common Files\OFX\Plugins (this is the standard path where all OFX hosts should look for plugins) or from the path in the environment variable OFX_PLUGIN_PATH .

As for the FFT question, not sure why the regular one should be included and the inverse one not, but I will investigate.

So the FFT thing seems to be intentional by G’MIC. The documentation for the “Fourier Transform” command says: “Apply this filter once to get the direct FFT, and once again to get the reverse transform.”

Well, at least this is now clarified on this forum for anyone in the same boat to hopefully discover. I actually had to go to the Davinci Resolve OFX plugin developer documentation to figure this out, as the Resolve manual literally said “Install the OFX plugin by following the instructions of the installer”. So useful smh…

I think I will probably do a video tutorial on installing G’mic windows on Resolve, so that people even less technically inclined than me can figure it out, but probably won’t get to it any time soon.

Also I tried the “Apply the filter twice” with two color corrector nodes with an FFT filter, and the second filter took the FFT of the FFT, producing an even noisier spectrum… LOL…

Hi guys,
after some hiatus, I am back to bring the OFX and After Effects/Premiere Pro plugins for G’MIC into shape and adapt to the latest version. This is a lengthy process, but I will upload the new sources to the community repository once they are in a good first state, and I will also provide binary builds for Windows then.
I will also keep this thread here updated with the latest developments.
Right now, I got the basic functionality working again for OFX with G’MIC 2.9.2/2.9.3pr, but there are still some quirks to iron out. Once that is done, I will look at the AE side of things.
Will keep you updated…

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My plan is actually to release version 2.9.3 of G’MIC, next week, if no major flaw is found until then.
Fingers crossed :crossed_fingers:

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Great! My release of OFX and AE plugins will have to wait a bit, but it is good to see they are actually (somehow) working on 2.9.2+ :slight_smile: