G'MIC for Adobe After Effects and Premiere Pro

(G'MIC staff) #65

Hi Tobias, great news !
Is there a web page I can link to from the G’MIC download page ?
Currently, I’m using https://github.com/NatronVFX/openfx-gmic, but is this up-to-date ?
Thanks !

(Tobias Fleischer) #66

No website yet, sorry.
I will create a subpage on my homepage next month though to put some info and a download link on there.
The NatronVFX page is not up-to-date

(Tobias Fleischer) #67

2 years later, a new release :slight_smile:
This is based on the latest G’MIC 2.5.0 pre-release and contains a whole big bunch of bugfixes and extensions. It is still beta, it might still be unstable, but is now working much better than ever before! More than 300 effect plugins are available now in this package.
This is still Windows only (After Effects and OpenFX) and I haven’t added the latest sources yet to the community repository, as they need to be cleaned up to compile on other systems than mine, but I thought some people might check out the binaries already.

I have begun to actively work on the project these days again, so expect more updates in the next weeks. Should you run into problems using these, feel free to post them here and I will look into it.


G'MIC OFX plugin not showing in Sony Vegas Pro 13
(Ray Trace) #68

gonna check this now - Ive only recently gotten a CC license (I still mainly only use GIMP for final raster editing though), and was thinking I’d love to have G’Mic in After Effects and Premiere :smiley:


Note: CC, as in Adobe Creative Cloud, not Creative Commons. :nerd_face:

(Ray Trace) #70

yes - I apologize for that :o

(Ray Trace) #71

it’s working pretty good in AE for me - I noticed anything where it needs to connect to gmic.eu doesn’t seem to work for me - is there some setting I should add or is that happening in general? Thanks

(Tobias Fleischer) #72

Great to hear!
And yes, it is true that currently all calls that access online content won’t work. This limitation is by design (at least for the moment) as the library for doing this has not been linked yet to the AE DLL.
However, all of the downloadable content (the CLUTs and other extra files) can be downloaded manually or using the regular command line G’MIC interface and placed in the G’MIC shared folder, then the data will also be automatically available to the plugins in AE.

(Ray Trace) #73

oh that is cool - If I downloaded the CLUTs, where would I need to put them, using ‘Polaroid 690 Warm–’ is my default for all image processing, and I’d love to be able to use it on video too :slight_smile: - thanks - keep up the good work (y)

(Tobias Fleischer) #74

Download all the external data files for offline use from here:

Put them in the folder

I think that should do the trick.

If not, open up G’MIC as a plugin, e.g. in GIMP or paint.net or even the command line version, apply a CLUT command once (it should be able to download the single CLUT file from within these applications), then check in what folder the CLUT was put and extract the contents from the zip file linked above into that folder. But I think the path I have given you is the default gmic data folder on most Windows installations.