Gmic for animation

I would wish to create something like this in gmic+gimp, to paint sequences of images.

https://www.youtube.com/watch?v=cc6m0BdjHuo

Opentoonz Is free, but does not run in gnu/linux, besides prefer to follow using gimp :smiley:

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Have you looked at the GIMP Animation Package? Also, Krita is about to gain some animation features as well.

I use synfig studio animation. I use to paint drawings pixelares use gimp with gmic. I thought in a way but fast to do it.

You should talk to Jehan. He is one of the GIMP developers and at the moment creating a movie with GIMP:

http://girinstud.io/en/

I also make a short with gimp and gmic. I think that painting 50 frames with gmic could be but easy using linearts. It would like me that it was but fast.
I did some programs to my work.

my programs: GitHub - 4232/quinema: https://git.tuxfamily.org/4232/quinema.git

i wish to do that gmic paint 50 frames at the same time.

http://4232.cf/es/demo/

Try clone effect:

http://dcgi.felk.cvut.cz/home/sykorad/ink-and-ray.html

My pseudo script:

2018-05-14-231053_539x383_scrot

  1. Color for levels (layers)

2018-05-14-231846_554x397_scrot
2. Complete holes

2018-05-14-231929_531x394_scrot
3. Round holes. This is missing me

2018-05-14-235300_542x417_scrot
4. Add Shadown and textures

2018-05-15-001026_532x377_scrot
5. Shadown texture and real color


other texture for example

2018-05-15-003131_507x365_scrot

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It is missing me the step 3 round the holes are lines black

2018-05-17-000655_1600x900_scrot

inflatemesh for inkscape

3D level for shadown and light

OK, you made me think about a possible filter to ease the illumination of shapes.
I’m not sure this is way to investigate further, so maybe you can tell me ?
At this point, this is what I’m able to do, from a binary shape (left) to an automatically illuminated version (right):

We could think about adding lot of options of course to set up the light color, direction, and so on…
This is for the moment just a proof of concept.

Do you think it can be interesting ?

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This result is very good, only needs multiniveles axometric are an alone origin of light and variable projected shadows.

What I look for is to create a similar result to east:

2018-05-17-140359_1115x405_scrot

2018-05-17-140459_1105x767_scrot

2018-05-17-140511_1113x461_scrot

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archive.org

Software based in ARAP similar n-point

https://www.labri.fr/perso/barla/blog/?p=31001

2019-04-04-015154_337x235_scrot 2019-04-04-015206_365x288_scrot

Interesting distortion

#natron

@nrcarla Let’s relive this thread

I don’t remember the state of Opentoonz on linux back in 2016, but I think it works fine as of today.
Has this affected your animation workflow? Have you moved over to Opentoonz?
Or are you using another tool?

I take the bad decision to begin with synfig and keep it.
Surely, it used blender (in 2D) for my next work.

I use gimp + g’mic + synfig

In Opentoonz the program (GTS) to paint cels don’t work in GNU/Linux only for windows

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Do you have a video/blog showcasing your workflow?

Ah yes, GTS isn’t available in GNU/Linux.

Did you use Blender Grease Pencil workflow, COA Tools for 2D-rigged animation at some point?

https://4232.cf/
https://archive.org/details/@bazzax

Now experiment with pencil grease want to do interactive or realtime.
It do not use coa, but is beautiful.
Before blender 2.8 was very hard to work in blender for my.

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Thank you for sharing these.

Yeah, 2.8 has changed a lot of things, grease pencil tools are real life-savers and the improvements are quite good. :slightly_smiling_face: