I would wish to create something like this in gmic+gimp, to paint sequences of images.
https://www.youtube.com/watch?v=cc6m0BdjHuo
Opentoonz Is free, but does not run in gnu/linux, besides prefer to follow using gimp
I would wish to create something like this in gmic+gimp, to paint sequences of images.
https://www.youtube.com/watch?v=cc6m0BdjHuo
Opentoonz Is free, but does not run in gnu/linux, besides prefer to follow using gimp
Have you looked at the GIMP Animation Package? Also, Krita is about to gain some animation features as well.
I use synfig studio animation. I use to paint drawings pixelares use gimp with gmic. I thought in a way but fast to do it.
You should talk to Jehan. He is one of the GIMP developers and at the moment creating a movie with GIMP:
I also make a short with gimp and gmic. I think that painting 50 frames with gmic could be but easy using linearts. It would like me that it was but fast.
I did some programs to my work.
my programs: GitHub - 4232/quinema: https://git.tuxfamily.org/4232/quinema.git
i wish to do that gmic paint 50 frames at the same time.
Try clone effect:
http://dcgi.felk.cvut.cz/home/sykorad/ink-and-ray.html
My pseudo script:
2. Complete holes
3. Round holes. This is missing me
4. Add Shadown and textures
5. Shadown texture and real color
other texture for example
It is missing me the step 3 round the holes are lines black
OK, you made me think about a possible filter to ease the illumination of shapes.
I’m not sure this is way to investigate further, so maybe you can tell me ?
At this point, this is what I’m able to do, from a binary shape (left) to an automatically illuminated version (right):
We could think about adding lot of options of course to set up the light color, direction, and so on…
This is for the moment just a proof of concept.
Do you think it can be interesting ?
This result is very good, only needs multiniveles axometric are an alone origin of light and variable projected shadows.
What I look for is to create a similar result to east:
I don’t remember the state of Opentoonz on linux back in 2016, but I think it works fine as of today.
Has this affected your animation workflow? Have you moved over to Opentoonz?
Or are you using another tool?
I take the bad decision to begin with synfig and keep it.
Surely, it used blender (in 2D) for my next work.
I use gimp + g’mic + synfig
In Opentoonz the program (GTS) to paint cels don’t work in GNU/Linux only for windows
Do you have a video/blog showcasing your workflow?
Ah yes, GTS isn’t available in GNU/Linux.
Did you use Blender Grease Pencil workflow, COA Tools for 2D-rigged animation at some point?
https://4232.cf/
https://archive.org/details/@bazzax
Now experiment with pencil grease want to do interactive or realtime.
It do not use coa, but is beautiful.
Before blender 2.8 was very hard to work in blender for my.
Thank you for sharing these.
Yeah, 2.8 has changed a lot of things, grease pencil tools are real life-savers and the improvements are quite good.