This warning message says I need to convert rendered rectangle with NaN (Not a Number) value to 1. I… can’t quite understand this. How do I do that?
They have been already converted to 1.
Does the input to Transform2 already contain NaNs? It happens eg if you divide by zero in a Shadertoy node
A clamp node may come in handy after the node which is creating problems. eg. mostly shadertoy nodes. in clamp node check/enable all four min-max boxes will do the math and render will be same as viewport.