Hue Rotation and Color collapsing

@Mikh_B3d
Yes those are good visuals! In regards to the first one, I don’t think it is all out of gamut Magenta that goes black, rather just the Magenta that produces negative values. The non negative out of gamut values get shoved back in (by algo? By rendering intent? By display? Not sure), thus producing clumps of Magenta without fine gradients (Compare my second channel mixer hue wheel with my second color balance hue wheel, for example. Still some Magenta OOG in the second channel mixer version me thinks). Someone can correct me if I’m wrong.

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