Is this the best way to implement color grading in ART?

So sat sliders = HCL chromaticity multiplication, wheel = Lab-ish addition. Thanks. I’ll have to do some testing to get a better feel how that appears visually.

While I always considered the local adjustment mask layers to “sum” (loosely speaking) I never considered their relative position in respect to processing flow. I just assumed they formed an aggregate effect regardless of position. Good to know.