Libre Arts - Weekly recap — 12 March 2023

Week highlights: new features in GIMP and HDRview, new releases of Armory 3D, VCV Rack, and plugdata.

CmykStudent added a checkbox that temporarily disables the floating on-canvas toolbar for the Text tool. The patch is currently sitting in the Merge Requests queue.

An even more interesting patch is coming from a new contributor, mr.fantastic. How would you feel about GIMP being able to snap borders of layers to borders of other layers? Or equidistant distribution? That’s exactly what’s in the pipeline right now. There’s no snapping visualization yet, but the snapping and equidistant distribution actually work.

Wojciech Jarosz continues improving HDRView and recently added a command palette in a branch that seems really close to being merged to the main development branch.

Martin Owens resumed his weekly overviews of changes and fixes in Inkscape, much recommended:

Lubos Lenco released a new version of the Armory 3D game engine. Highlights:

  • Improved node groups (more Blender-like now, with nested groups)
  • New Array Filter and Array Display logic nodes
  • New Add Vec4 moveTowards function and a logic node for it

David Carter moved the next iteration of his Rocketry Workbench to beta. It’s somewhat unusual, but the changes are explained in a Twitter thread:

New Rocket Workbench is now in Beta! Testers wanted. Installation instructions are available here:

The current testing branch is dev3_0_beta1_03112023#RocketWorkbench #FreeCAD @FreeCADNews

There's a lot in this one, so here's a 🧵

— DavesRocketShop 🇨🇦 (@DavesRocketShop) March 12, 2023

To sum it up: triangular and canted fins now available, improved rounded fins, and various other improvements.

Mr. Maker Tales published an update of the Outline to SVG add-on for Blender. The add-on simplifies exporting any mesh object to a scale-accurate SVG file for laser cutting. The new version features grouping and perspective exports.

Here is a video:

Andrew Belt released an update to VCV Rack, featuring new UI themes (light and high-contrast dark) and various fixes, here is the full changelog.

I already mentioned plugdata in one of the previous recaps. It’s a nicer UI wrapper around Pure Data, built with JUCE and available as a plugin. The new version has a lot of improvements, here are just the ones I personally find interesting:

  • Split view to see multiple patches at the same time
  • Built-in General MIDI synth now available
  • Further UI cleanup
  • More customization options for the grid
  • CLAP plugin now available
  • Unicode text now supported

A timelapse from grafikwork of painting still life with Krita:

Hard surface modeling tutorial for Blender users from Ponte Ryuurui:

Emal by Philipp Urlich (Krita)

Absolutely stunning “A glimpse of the beginning” work by Marco Tal, made with Krita. This Instagram reel demonstrates one part of the painting process.

Learned some magic by aprikosh (Krita):

Flower courier by magicwand (Blender)

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