Nope, not natively at least. But you can easily use the lua subsystem to call external editors that do inpaint (e.g., krita) and then import the result back.
You can also check out my darktable-IOPaint lua script, which integrates IOPaint into darktable, and which can also be used to inpaint:
It’s only tested on macOS and not actively supported (i.e., it is a personal project and it is provided as-it-is, I will not spend time to help people set it up or troubleshooting), so feel free to give it a try if you feel brave.
EDIT: I just pushed some pending changes that I had in my local copy.
Ugh - mail from pixls keeps getting tossed into the spam folder by my email provider. I totally missed this at first, so a BIG thanks for providing it. I will install it and try to figure out how to use it as soon as I get a couple of other projects out of the way!
OK, finally got it running. A few minor things I encountered:
npm was not installed on my system, leading to an error during the post-install setup.
setup.sh was in an unexpected place, so I had to run it manually.
With those taken care of, the image loaded into iopaint. Now (when I have time) I just have to figure out how to use iopaint to outpaint a sample image and return it to dt.
I build the version for debian trixie and have I Challenge Thee installed. It always shows me that I can only use the CPU, but I have a RX7800XT installed.
Is there a way to use ROCm or rusticl with onnx? What I found was this: Install ONNX Runtime for Radeon GPUs — Use ROCm on Radeon and Ryzen but that seems to be for python only? Furthermore the migraphx packages have several GB oO Is that the correct way?