Mermaid Point House

I feel this image has way more potential that I am able to get out of it. Lets see what you can do.
(P.S. Ignore the Exif, I am pretty sure this was my Hexanon 57mm f1.4 or my Hexanon 28mm f3.5)
DSCF0739.RAF (24.8 MB)
DSCF0739-6.jpg.out.pp3 (68.6 KB)

This file is licensed ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE 4.0 INTERNATIONAL.

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DSCF0739.RAF.xmp (15,5 KB)

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DSCF0739.RAF.xmp (12.6 KB)

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Mermaid_DSCF0739.RAF.xmp (17.6 KB)

My attempt. Feels over worked.


DSCF0739.RAF.xmp (13.6 KB)

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Hello everyone,

Here is my version for this beautiful postcard, I tried to rework the sky in the upper left that I found too dark and try to highlight the color of the chairs in the foreground.

Darktable 4.9 (Master)
Greetings from Gargas (south of France)
Christian
DSCF0739.RAF.xmp (20.7 KB)

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DSCF0739.RAF.xmp (32.0 KB)

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I wasn’t too happy with my first version, and in my opinion @lightlover 's edit is much better. So another try:

DSCF0739.RAF.xmp (20,1 KB)

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Inspiring shot :star_struck:


DSCF0739.RAF.xmp (26.2 KB)

I love the large windows colors and detail

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My fun with Darkable and GIMP

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DSCF0739.RAF.xmp (10.0 KB)

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I like the deep saturation and contrast, but you have some serios halo around the house.


DSCF0739.RAF.xmp (12.1 KB)

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darktable 4.8.1


DSCF0739.RAF.xmp (11.0 KB)

I really struggled with the ‘color’ of this image and felt more in control when I disabled the color calibration module and used just the white balance module to get a color I would accept. In the white balance module I felt as shot was not good, daylight was a little cold and shade was too warm. So I set to daylight and then cranked the temp slider up until I was happy.


DSCF0739.RAF.xmp (11.0 KB)

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DSCF0739.RAF.xmp (22.8 KB)

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Yes, I did the same. I ended up at some ridiculous temperature setting, but it looked right, so I went with it.

My version…

DSCF0739.RAF.xmp (16,4 KB)

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GIMP masked the house with Threshold then edited it and surroundings separately. I felt that the surroundings were overpowering the house. Mask could be better (see fence):

House could take more contrast/brightness to bring it out even more, I reckon.

thank you, this play was fun!
In RT 5.11 I fighted with the whitebalance, selective editing on each chair (don’t look too close, there are some artifacts) , selective editing on the sky (the ciecam-module is awesome) lighten up the top left corner, and finally gave some local contrast to the Mermaid-sign.

DSCF0739.jpg.out.pp3 (40,9 KB)

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