Natron has the fasted renderer out there

Due to various reasons I am coming back to Natron.
However, I made a render speed comparison between all node based composting tools:

Natron is amazing fast compared to the others!!!
@Frédéric Devernay: you are a genius, its the first time in my life I can work nearly realtime on animaton

But I am spending too much time figuring out why sometimes the .png sequence has not the same color as displayed in the viewer, why comp fails to render at all and why sometimes all renders are green… Any tricks and recommendations on this?

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One very important step is to use a DiskCache Node and cache everything before rendering.

Be aware that Natron fills your harddrive extremely fast!!
I mounted a second harddrive and symlinked the /home/username/.cache folder to this drive.

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Isn’t it standard as a compositor to have a separate disk just for caches? :stuck_out_tongue:

Maybe :relaxed:

The thing is that Natron renders extremely fast, but I can not walk away since it crashes often.
Would be nice to have something like a rendermanager which renders all the comps and if it fails, it starts rendering again at the frame where it disappeard.
Do you never have crashes ?

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Do you have a project I can test where you have rendering issues?

I do have some scenes where Natron crashed while rendering (either in the viewer or during the Write process) but I can’t send them to you because they’re commercial projects and I signed agreements that prevent me from sharing the files.
But I can tell that most of the time, rendering to image sequences reduced the chances of having a crash significantly…

Though I have to say I don’t have a lot of projects where Natron crashed… There are only some. I think most of the times Natron has crashed, it’s because of my mistakes or the use of a community plugin that might be unstable. Regardless, Natron sure needs some fixes in the renderer.

I don’t recommend using video as input or output.

If you are able to create a simple project that crashes please send it to me

I also like the idea of having a render manager.
I’m going to contact Richard Frangenberg, the creator of Prism-Pipeline and Pandora render manager, and ask him whether there are any plans for a Natron and Nuke integration.
I’ve been using Pandora with Blender for a while and I think its good. It’d be great if it works with Natron and Nuke in the future.