Github is building a new version of the binaries, they should be ready soon (for macOS and Linux) and during your lifetime (for Windows). The link is in the OP.
Changes:
Added saturation control for each harmony node (@s7habo, @mino)
Added a gaussian smoothing (spatial smoothing) to smooth harsh transitions (@s7habo)
Use eyedropper picker by default, area picker with CTRL+click (@mino, @europlatus)
Fixed vectorscope syncing only after touching the anchor hue slider (@mino)
Fixed (hopefully, I canāt reproduce) openCL implementation failing to read the histogram to auto-detect anchor hue (@mino)
When switching from hardcoded to custom rule, use the current values to initialize the custom hues sliders
A few smaller things that I donāt remember because I was sloppy and I did not write detailed commit messages
Concerning the UI for the saturation controls, my initial intention was to provide just one slider to shift the saturation towards or away from the anchor hue. This is what the āless-is-moreā voice inside me was suggesting.
But then I thought that a more explicit control for each node would allow more precise edits and possibly make the moduleās functionality more self-contained, so in the end the āmore-is-moreā voice got its way.
Itās great to see these developments! Iām compiling it now and Iāll take a look at all of this. So the module has switched to UCS? If so, what are the advantages?
Iām asking this question because, just for fun, I used the original code as a starting point to create a module similar to C1ās skin tone editor in terms of features (with the added advantage of DTās scene-referred functionality). Itās essentially just using the monochromatic mode of that module, with a few extra features. It will probably be redundant, but I hope to share a version soon!
In my module, I added a preview mask to show which pixels are affected by the selection. Pixels that arenāt selected turn gray, which means that only the selected colors are visible in the vectorscope (very useful in my case for skin retouching). Perhaps this could be an idea for the color harmonizer module? (Or not! You be the judge!)
Thanks for your work anyway, it really inspired me (in addition to opening up some very nice possibilities in terms of color-grading, with a different and pleasant user approach ).
weāve already been through this as a community and I would not have high hopes that this kind of modules would be included. it wasnāt a pretty discussion and Iād like to avoid having it again if possible.
It is supposed to be more perceptually uniform. I say āit is supposedā not because I doubt it, but because I am not a great pixel peeper and therefor I am not the best person to appreciate these differences.
Never satisfied me to 100 % ā¦
I got better results within PS and some special panel .
Difference to LR tool is that this tool is only for uniformity ⦠and not like the LR tool where you can drive the colors more apart . So the concept is slightly different , IMHO