As Carmelo_DrRaw illustrates, multiplying values by a some number has different effects in a linear image compared to an sRGB image. Two stops in linear is a multiplication by four. But the same two stops in sRGB is a multiplication by 1.878, more or less, 4^(1/2.2).
So exposure compensation is simply a different number. To anyone who adjusts exposure by multiplying, don’t use two-to-the-power-stops in sRGB. (Personally, I don’t adjust exposure by multiplying, because my image by then spans the full range from black to white, and multiplying would cause clipping. But we could consider a process that automatically stretches to the full range to be an automatic exposure correction.)
To me, a more important difference is in colour mixing. This obviously applies when painting, but also when processing photos: changing the size, blurring, sharpening and so on, any operation where output pixels depend on more than one input pixel. In these cases, doing the operation in linear or sRGB will give different results. But these differences may not be visible.
And colour representation can make a big difference to colour mixing – do we use channels that represent red, green and blue, or Lab, LCH or whatever? I expect profiles also make a difference, though I have less experience there, almost always using sRGB.