Hi - another newb question I fear. How do I implement the ‘rebuild thumbnails’ Lua? I have a number of skulls and when I click on one of them the image opens fine in Darkroom, when I return to Lighttable the thumbnail is there so all’s well. I’m hoping that I won’t have to go through every one individually and that ‘rebuild thumbnails’ will do this for me. But how do I use it? I’m on a Mac running the latest Tahoe
The preferred way would be to use the command line for that. See the manual for details: darktable user manual - darktable-generate-cache
Another possibility is the dt settings > lighttable > thumbnails > generate thumbnails in background >
Probably there are still more options…
Kind regards, Jetze
Thanks Jetze - sorted now! ![]()
1 Like
- go into your lua-scripts directory (~/.config/darktable/lua
- create a directory (MyStuff, other, …)
- put the regenerate_thumbnails.lua script in the directory
- start darktable and go to the script manager module (bottom left in lighttable)
- select the directory you put the script in.
- start it
- assign a shortcut so that you can hover an image and regenerate the thumbnail or make a selection and click the shortcut to regenerate all the thumbnails for the selection.
The advantages of the regenerate_thumbnails script is that it runs inside darktable and it only generates the thumbnail sizes so it takes up less storage and runs faster than darktable-generate-cache.
2 Likes