Probably a bigtime foot-in-mouth exercise for me with this one. Quite difficult, exacerbated by the fact I’m terrible at color correction, particularly to this rather extreme degree. The end result looks more like a colorized B&W image rather than an original color shot, or maybe a color film shot. I can’t escape the feeling that I was just pushing sliders and have almost certainly contradicted myself with various adjustments either negatively affecting and / or duplicating others. But here 'tis…
That is exactly what I see, too. I see nothing but shades of some off-blue color. Color correction and white balance do not help. But @popanz got a nice, full color spread.
I even studied about 20 web pages about the Foveon to try to figure it out, but I remain lost.
In the GIMP it is possible to decompose an RGB image into for example Hue, Saturation and Value.
Then set the Saturation layer to pure white = 100% saturation and the Value to pure white = 255/255 … the easier to see the hues … and then recompose, resulting in a really obvious hue map:
As to the Foveon, the only noticeable difference to me is no color moire … and the large amount of hot air re: Foveon vs. Bayer et al. I’ve been a Foveonista for about a dozen years.
I understand the idea of better color due to every pixel being uniformly covered by the R, G, and B layers. What I am lost about is, how to convert the image from the top post into an image that displays the colors from the scene. Can it be done with darktable, or would I have to use a more elemental tool such as the GIMP?
PS - I will examine popanz’s xmp and see what he did. I probably should have done that from the start, but I like to figure things out for myself.
Ok, this is not intended to be a full edit, only a proof-of concept. I was able to start to get some good coloration using only the Color Equalizer module. I apologize for all the noise in the thread.