vkdt dev diary pt 3

(@hanatos, slap me if I mis-state)…

vkdt is firstly about a radical change to the pixelpipe. It’s all in the GPU from ingest to export, and it’s crazy fast. No need for threading or tiling shenanigans; really, I think only needs one core to manage the data and shaders in the GPU. And, @hanatos knows well the darktable scene-referred ordering, and the current default network of operations reflects that.

Really, the current UI is just about presenting this concept. Took me a bit to figure it out, but I really don’t mind it. Again, I wanted at that pixelpipe, so whatever, UI…

One of the things I’m considering doing with my new-found time is poking around at a more-encompassing UI. Yeah, probably Qt/whateverversion, needs to do the basics like localization and language support, but I’m thinking it should look/work like rawproc… :laughing:

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