@paperdigits That’s precisely why I haven’t gotten around to making my own. Although, lately I’ve been wondering if I should just relax a little.
If the focus of the video is to teach fundamental techniques that can be transferred to practically any application (preferably F/OSS), then some of that friction invariably subsides.
After all, when I first started playing around in GIMP, some 9 years ago, there wasn’t much to be had in the way of video tuts. Most of what I learned was gleaned from PS how to’s of the time. The techniques of which I hacked and picked apart in order to implement in GIMP. Most, if not all, of those videos are still reverent, even though many of them were done using CS2.
@CarVac Videos are certainly not for everyone and there’s no denying that the pool of turds one has to wade through in order to find a decent example is vast. However, there’s definitely something to be said for demonstrating the process in real time. Not because any one person’s approach is necessarily superior to any other, or that written tutorials and good documentation aren’t capable of conveying information effectively, but because it acts to drive home the real world application of a given method that just seems to be missing in most written tuts.
This is possibly due to the technical vs the artistic argument and how it appeals to those who lean toward one side or the other. Written tutorials usually err on the technical side of things. They have to in order to make any sense. While videos have a greater potential to expand upon the many nuances of the creative process. Demystifying it in a way that the written tut arguably can’t hope to achieve.
That being said, they can also be somewhat misleading. So many new shooters throw their money away on PS actions sets (many for PSE, barf) like Florabella, MCP, Greater than Gatsby and the like because they fall for the illusion that paying hundreds of dollars for custom curves and gradient maps is somehow going to help them learn and develop their style more than the free resources out there can. And it’s not necessarily the before and after images on the vendor websites that perpetuates this fallacy. It’s the videos. You simply will not find a successful action monger that doesn’t produce vids to showcase their products. The novice, and sometimes not so novice, photographer observes the transformation of the example images and can’t help but be inspired despite the fact that what they’ve just seen conveys very little in the way of technical value. Now just imagine if all the open source tools out there took advantage of that potential.
Good articles and documentation should be the foundation for any comprehensive project and its process, but, love 'em or hate 'em, the benefits and insights inherent in the video model are immeasurable, particularly to new users.
Wow, that went way over what I set out to write initially.