I’m really fond of using the G’MIC Color Presets (particularly the Films: Negative [Old] presets) as a last step (using lut 3D module) in the pipeline before the “output color profile” module in darktable.
I believe the correct way to apply these is to use sRGB as the “application color space” in lut 3D.
I suspect this means my colors will be limited to the rather narrow sRGB color space, even if I chose Adobe RGB as my “export profile” in the “output color profile” module. I’d rather be using a wider gamut. My production master files (TIFF) are in Adobe RGB (1998) since nearly two decades back, so that I’d like to continue with that practice. Can anybody recommend a way of creating wider gamut (Adobe RGB) versions of the presets found at gmic.eu/color_presets/.
Also, would I be better off using HaldCLUT or Cube version of the G’MIC Color Presets for maximum quality? darktable supports both.
I suspect I should ping @patdavid for this question.
Perhaps @David_Tschumperle as well? We have other colour enthusiasts on the forum that I am sure would be clambering to chime in.
One little idea from me is that G’MIC interpolates its CLUTs, so, in a way, narrow becomes wide. The main issue in my mind is that most CLUTs are designed from the context of sRGB. I mean how many people design their CLUTs with Adobe RGB in mind?
If you use a hadclut built for sRGB I think you could try to convert the file (which is an image) to Adobe RGB to get a new hadclut working in Adobe RGB. That should work. Am I wrong ?
I’m afraid you cannot increase the level of information contained in the LUT.
The precision depends on the size of cube and of the numbers themselves. Most of the halcluts are 8 bits but some of them are 16 bits.
However any transformation of the cube at constant size will tend to decrease the accuracy.
Some time ago GMIC used to provide routines to compress / uncompress LUTs.
You’ll find some tips here but I don’t know if that still works.
Hi @mikae1 !
I’m new here, but I studied a lot 3D-Lut and LUT in general for a project I had.
I think that 3D-Lut are the best for color grading, they give best accuracy. But they are not as easy to find/create as 2D-LUTs.
You would be surprised : the size of professional lut are sometimes extremely small. But most of the time they are stored in a proprietary format and I suspect that the data is a mathematical formula, or a curve, so the accuracy is perfect.
The problem is that create a 3D-LUT is cumbersome, or expensive. Programs are not cheap and have a steep learning curve.
But there’s a free one, that I tested and seems good, in my opinion, GrossGrade :
But you can use 2 websites to create your own 2D/3D LUT : LUT Generator | ARRI (not really tested) LUTCalc I used this one, as you can choose the accuracy.
The websites are more about color grading from a source like camera to final color profile. The program is more about creating effects like sepia, desert, bluish, whatever.
I was thinking that this wouldn’t work as the gamut is sRGB and the conversion won’t automagically expand the gamut beyond the source space? I’m not sure though, this is more of a question. If I want to try this, should I assign the sRGB profile to the .png and then convert to Adobe RGB? Sorry, that may be Photoshop lingo. Not sure how I’d do it with free tools. Guess there’s a way in ImageMagick or G’MIC?
I’m reading the quote below as a sign that it won’t make the gamut any wider?
That’s a very nice find, thank you! Seems at least the beta will be free. I’ve been wanting to try 3D Lut Creator for some time. Russian software just like GrossGrade.
Yeah, read it some year ago. Perhaps I should give it another read.
I realize I still have questions The G’MIC Color Presets are available from gmic.eu or rawpedia.rawtherapee.com. Those from gmic.eu are routinely updated (last update 2021-05-14) but are “only” 512x512 px. Those from rawtherapee.com are 1728x1728 px, but they were last updated 2015-09-20.
Are the 1728x1728 px ones from rawtherapee.com necessarily better, or should I go for those more recently updated?
Some answers here, I’ll try to not be pedantic.
A photo/picture can an embedded color profile (the most cases) and none. If you work with a jpeg/raw from your camera there will be an embedded color profile (sRGB, Adobe1998, and so on), but sometimes photos don’t have (and it’s bad).
If you attribute (assign) a color profile to a photo, you say to the photo : whatever is you profile (and maybe you have not), I say that it is sRGB (for example). so this pixel R=123, G=148 and B=251 will now correspond to this pixel in the color profile I assign to you. So when you do that the colors in your photo change instantly, as the pixel R=123, G=148 and B=251 is not the same color in sRGB or in Adobe1998.
However, if you convert a photo from a profile to another, every pixel color will be converted to be the “same” in the new color profile. 2 photos in different color profiles, but the 2nd is converted from the 1st, will look like the same. So the pixel R=123, G=148 and B=251 in sRGB will become R=101, G=122 and B=255 in Adobe1998 (whatever). The big difference is here : a color inside the 1st profile can be outside the profile in the 2nd. That means that every pixel outside the profile will be clipped. To avoid this you’ll have to change it, by lower the light for example.
G’mic/ImageMagick may do that, I don’t know, as I attribute and convert profiles with Gimp, which is able to do that correctly in the last versions. And sorry if you already knew that.
Personnaly I use a 63x63x63 3D-lut with an insane amount of decimals, because G’mic is not impressed and works at the same speed, more or less. So bigger file does not hurt the workflow.
Besides, I did a test with a poor 3D-Lut (like 8x8x8) and a big one. Then I opened the 2 results as layer with gimp, and the above layer was set to “difference”. And yeah you see them. especially in the borders of objects/persons, the silhouettes. But all picture is concerned.
With so low definition (8x8x8), indeed, you can see a serious difference with normal ones. But between 48x48x48 and 63x63x63 ? Really ?
Of course, 63x63x63, or even more, doesn’t hurt if your hardware supports it !
Dt supports 256x256x256 LUTs.
Sorry, I’m not sure to understand what you mean there but that doesn’t seem to be related to gamut width…
Anyway, I have myself transformed LUTs to compressed LUTs using GMIC command line (not sure this is still available, but that was a quite long process). With my not so young eyes I could not see any difference between the produced images (at least above of 33x33x33).
I rarely play with LUTs and haven’t looked into G’MIC’s management of them, so take my comments with a grain of salt. The reason for bringing up compression is the idea that compressed LUTs must be decompressed. If that is true, I suppose it could become any size, not just 33, 48 or whatever the default is supposed to be. David recently published a paper on this. The link I provided provides the details on that. Here is one of G’MIC’s commands:
All my respect to Eugene Vdovin, the creator of GrossGrade program. As he said:
The current developing status is early BETA, and the author of the program is a single mortal man, so please, don’t judge severely for the unfinishings existing in this BETA or for incompletely actual documentation. In this case “BETA” stands for “beta than nothing”.
Hope someday he develop a Linux version of his program. Meanwhile we are going to continuous using other apps.