Pedantic and condenscending? Made. My. Day.
If I am anything, then it is highly opionated. I know that doesnāt sit well with a lot of folks.
Anyway, Iām not here to pick a fight ⦠even if Micaās well oiled forum machinery sometimes takes on the appearence of a helicopter parent. @paperdigits if you ever happen to be in Austria near Vienna or Graz - drinks are on me.
Back to topic.
I think @Bordwall 's approach can work really well if the exports and associations of the hashed tool identifiers can be fully automated. Which - if feasable - might be an interesting route to take. But @hannoschwalm already pointed out the biggest problem: if not automatable, youād have to follow every. single. change. in darktable tools with utmost precision or that tool will fall apart really fast.
For one-offs and personal hacking it is probably the best and most simple option there is. Kudos for showing a quick proof-of-concept.
Donāt get me wrong, I totally get the internal simplicities of dealing with struct data directly. Skip dealing with lotās of extra code to maintain or alternatively all the translations, introspections and reflections - I heard a rumour C/C++ isnāt really good at that. My C/C++ foo is a bit rusty and never was too advanced to begin with.
Going the lib route would very likely be the most elegant way, but very likely also the most work - youād have to bring all the xmp and tool handling into a single place.
I wonder if something reasonable could be done through the Lua interface. Sadly my time is rather limited taking on such an endeavour.
Lately when I am curious about a question I just check one of the AI chatsā¦
THis came upā¦might be old outdated or useless??
Yes, it is possible to convert a darktable XMP file to an XML file. Here are the steps to do so:
Open a command prompt or terminal window.
Navigate to the directory where the XMP file is located.
Type the following command and press Enter: python dtstyle_to_xmp.py <filename>.xmp
The script will generate an XML file with the same name as the XMP file in the same directory.
Please note that this script is provided by the darktable team and is not officially supported by Microsoft or Bing. Also, please ensure that you have Python installed on your system before running this script.
I think you misunderstood something. The script converts a .dtstyle file to .xmp. The .xmp files, as well as .dtstyle files, are in XML format already; the trouble is that the parameters are not encoded as āhuman readableā values (like <exposureAdjustment>+1.33</exposureAdjustment> ā fictional example), but rather as <op_params>0100000000000000080000000000803f000000000000803f0000803f0000803f0000803f00000000000080be000080be000080be000080be00000000</op_params> (actual content from a .dtstyle file). While it is āreadableā, it is not āunderstandableā or āinterpretableā.
No I understood. I was just on my phone and couldnāt check it out⦠I thought it might decode to plain text from the description the bot gave⦠clearly it doesnāt. PS Starting at āYesā. was the chat botā¦
Yes, it is possible to convert a darktable XMP file to an XML file. Here are the steps to do so:
Open a command prompt or terminal window.
Navigate to the directory where the XMP file is located.
Type the following command and press Enter: python dtstyle_to_xmp.py <filename>.xmp
The script will generate an XML file with the same name as the XMP file in the same directory.
[david@david-W530 ~] cd /home/david/Desktop
[david@david-W530 Desktop] python dtstyle_to_xmp.py 20150213_0097.RAF.xmp
python: canāt open file ā/home/david/Desktop/dtstyle_to_xmp.pyā: [Errno 2] No such file or directory
OK, just to satisfy your curiosity, I ran one of my styles through this script. Here are the dtstyle and the corresponding XML (renamed to .xml.txt, because that is what the forum supports). 000-filmic standard.dtstyle (3.4 KB) 000-filmic standard.xml.txt (2.4 KB)
Plugin params (for a single plugin) from the style:
Both are XMP, and the parameters, as it has been pointed out, are binary encoded. The only difference is that the style uses XML tags (such as <module>5</module>), while the converted version uses attributes (darktable:modversion="5").
While the change from tags to attributes is perfectly acceptable (in this case, as each tag should only appear at most once), Iām not so sure about the two tags that have disappeared without a trace: <num> and <multi_name_hand_edited>ā¦
Nitpicking perhaps, but that omission could cause problems with the converted file (and drops information)
Looks like in this case itās not an integer ā itās a float!
Youāre working with the raw binary data here, and while integers are pretty simple, floats are more complicated. But it turns out 0.7 converted into a float is 0x3333333f:
But then youāve got to figure out what it all means for every single parameter⦠for every single module youāre interested in. Sheesh.
Thankfully the original code is available, e.g. in the file @Bordwall linked to upthread. So itās ājustā digging through the code, not reverse engineering! But still a Bit Of An Undertaking, for sure.
(Iām here 'cause Iām trying to get exact values in the color zones module. There doesnāt seem to be ANY way to do it in the UI.)