GIMP 2.10.0 Release Candidate 1 Available

As announced in a separate thread, a 2.10.0-RC1 AppImage is available for download here.

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Well done GIMP!

Are there GIMP devs in our forum?

I used @Carmelo_DrRaw’s AppImage to check it out, and noticed that the “playground” section in Preferences where responsible adults can enable experimental code is gone, it was there in 2.9.8. I was hoping to check out gegl:matting-levin but it wasn’t there. Can someone shed some light about the missing playground and whether gegl:matting-levin will be available in 2.10?

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Per Ell on #gimp:

Ell (IRC)
patdavid_m: the playground is hidden by default for stable releases, but you can enable it with $ gimp --show-playground

matting-levin is part of the Foreground Select tool, I believe.

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I was hoping to check out gegl:matting-levin but it wasn’t there

it’s one of the two matting options in the new Foreground Select tool. You don’t have to enable it in the Playground :slight_smile:

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I only saw one option in the AppImage, did I miss it?

I think @Carmelo_DrRaw just needs to make sure gegl is built with libumfpack :

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Also, Ell has built Windows binaries.

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I’ve added the missing dependency, and a new package is ready for download.

I have checked, and the “Matting Levin” option is now available on my test system:

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@Morgan_Hardwood: could you check if you see it as well?

Thanks!

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I see “Matting Global” and “Matting Levin” here on debian 9.

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Thanks @Carmelo_DrRaw, it’s there now.

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Hi,

I am using a quite old AMD Athlon x2 64 system with Windows 10 and have noticed that Partha’s portable build “GIMP 2.10 RC1 64-bit Standard Edition portable” is much faster than the build provided by the installer on the official gimp website.

For example, on a particular image the filter “Olify” finishes with Partha’s build after eight seconds. The official Gimp 2.10 takes about 30 seconds to complete this task. I have used the same image, same filter settings, same bit depth (16-bit) and set the threads to be used to two on both versions.

I didn’t change any of the default settings on both builds as far as I remember.

Personally I am not using Gimp at the moment (just tried it out) but I thought that this information might be helpful.

Best regards!

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Thanks for the feedback @Fridolin! All I can say is that @partha is quite skilled, some I’m sure he’s got some secret sauce to his builds. Maybe he’ll share what that is with us. :slight_smile:

Installed Partha’s version on win7, used the Monkey Business image via darktable, some G’MIC and such, really looks smooth and stable. The AppImage will have to wait till tomorrow. Be well!

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What has to be done to get the DT or RT plugins active?

It should be enough to have the corresponding executable in your path… are you testing in Linux or something else?

@Carmelo_DrRaw

I am testing on W10 with Partha’s build and with official build.

It works for Darktable but not for RawTherapee.

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Bonjour,

Following a request I compiled Gimp 2.10.0 RC1.

English translation and specificities :

https://translate.google.com/translate?sl=fr&tl=en&js=y&prev=_t&hl=fr&ie=UTF-8&u=https%3A%2F%2Fsamjcreations.blogspot.ca%2F2018%2F03%2Fversion-de-developpement-gimp-210.html

https://translate.google.com/translate?sl=fr&tl=en&js=y&prev=_t&hl=fr&ie=UTF-8&u=https%3A%2F%2Fgimp-attitude.org%2Fforum2%2Fviewtopic.php%3Ff%3D65%26t%3D12021

GimpEval is a bit technical…

:o)

Lucky for us @thcfreak666 you’re reporting all the bugs in the right place with the required info.

You can´t move a single selected object without move the whole layer.

It’s Ctrl+Alt+Drag as usual, then Shift+Ctrl+N to move floating selection to its own layer. Nothing changed.

The “N-Piont deformationtool” is missing too. You have promised that the n-point deformation tool will be available in Gimp 2.10.

No, we specifically said that it will only be available if it’s completed. I personally wrote that in all public channels.

With Gimp 2.10 you have failed again and again since 2.9.6! R.I.P Gimp?

Have we? Good!

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Hi @thcfreak666,

as @patdavid had mentioned the command “–show-playground” I tried it with Partha’s portable build for Windows (W10 in my case). Adding it in a shortcut for “portgimp-2.10-std.exe” enabled the playground. I have checked the n-point tool there and it seems to work correctly.

Best regards!