G'MIC for OpenFX and Adobe plugins

Oh great, can you tell us what the problem was as maybe others run into the same issue?

Yes, as I changed my computer for a new one, I didn’t remember to fill again a new folder for the original g’mic plugin in itself… Just going for the Ae plugin and just thinking about my needs as a goal wich is the silly part, so After Effects could not read those plugins… It’s only by coming back to this discussion and reading from the beginning that I figure out what was wrong.

Sorry…

I’m having problems with the new version of the G’MIC OFX plugins for Vegas Pro. Most of the effects I click on will instantly crash the program regardless of which version of Vegas is using. Is there a solution to this?

Problem Description
   Application Name:    VEGAS Pro
   Application Version: Version 18.0 (Build 284)
   Problem:             Unmanaged Exception (0xe0434352)
   Fault Module:        C:\WINDOWS\System32\KERNELBASE.dll
   Fault Address:       0x00007FFD892F4F69
   Fault Offset:        0x0000000000034F69

Fault Process Details
   Process Path:        C:\Program Files\VEGAS\Vegas Pro 18\vegas180.exe
   Process Version:     Version 18.0 (Build 284)
   Process Description: VEGAS Pro
   Process Image Date:  2020-08-03 (Mon Aug 03) 07:03:31
Problem Description
   Application Name:    VEGAS Pro
   Application Version: Version 14.0 (Build 244) 64-bit
   Problem:             Unmanaged Exception (0xc0000005)
   Fault Module:        C:\Program Files\VEGAS\VEGAS Pro 14.0\vegas140.exe
   Fault Address:       0x00007FF64FF3EA3C
   Fault Offset:        0x00000000004DEA3C

Fault Process Details
   Process Path:        C:\Program Files\VEGAS\VEGAS Pro 14.0\vegas140.exe
   Process Version:     Version 14.0 (Build 244) 64-bit
   Process Description: VEGAS Pro
   Process Image Date:  2017-03-09 (Thu Mar 09) 20:42:48

Is there by any chance an older version of libcgmicstatic.dll somewhere in your path that gets used by the plugins instead? You can check with dependencies.exe for example.
Also, is there a log file written by the plugin (location was mentioned above by me IIRC)?

I don’t think I have a log file written by the plugin, and I used the new version of libcgmicstatic.dll without the old version interfering when I was trying the new version.

Ok. I will try to do some tests with Vegas Pro if I find the time.

Tobias, I would be very grateful if you could share your solution.

Here is the solution I use to compile G’MIC as a CLI application or a static library or the C bridge or the demos:
gmic_visualstudio.zip (199.2 KB)
Put it in a foldernext to the official G’MIC sources and try to open it. Of course you might need more third-party libraries for linking depending on your project configuration, i.e. if you enable TIFF support, you need to link to libTIFF, etc. :slight_smile:

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Thanks a lot Tobias, I’ll have a look this weekend. I am using VS2017.