L*a*b reference points

Hi Alex,

Some info here:

Have fun!
Claes in Lund, Sweden

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Hi Mica,

You have seen a few of Boris’ dt tutorials, right?
Could you please be persuaded into making a dt
tutorial based on your “normal edits”?

Have fun!
Claes in Lund, Sweden

Oh, the tone curve. In 2.6, I noticed that the curve for a* for my test image doesn’t have background colours like the one for b*. Is that dependent on the input image? Or a bug?

This book is a great resource, I have it and read it. His writing style is really really really terrible and makes it difficult to actually read and absorb the technical information. He also references how bad people say his writing is throughout the whole book and how he seems not to care, which makes me even more irritated.

Nothing worse than good technical information wrapped in an extremely trite communication style.

I don’t think I do anything special with the tone curve. I just try not to abuse it!

It’s both curiosity to experiment and a bit of frustration. Well… those often come together :grin:

I have my routine workflow, this time I’m experimenting with a new approach. I’m half-way through.

Briefly I want separate Lightness treatment and separate chroma adjustment. Filmic is my weapon of choice. I put it specifically in Lab lightness blend mode (see the screenshot). Am I isolating it right? Anyway, I like the lightness now, it’s more or less within the gamut and scene.

Now I want to treat colors separately. Lab chromacity space is my weapon here. For two reasons: a) no lightness correlation, less artifacts b) have independent control of color in case I want to modify it later to my taste.

I pick a Tone Curve (did not fit into the screenshot) in Lab independent mode and go to a- and b- curves. This is where I fail to pick any reference.

I find a-and b- harder to control than L-channel. The desired result is close and I can make colors look accurately even for a pixel-peeper whom I am. Still dragging a and b takes a tons of time. I fail figure out indicators to be signposts to less deviations and quicker adjustment. Do you know how to adjust a- and b- quickly?

Thanks, but it does not have enough indicators for me. For other than that, good article though :slight_smile:

How about the Color zones module?

I’m doing the same. But…

here my approach takes a turn - I want free of style, conditions accurate chroma :smiley:

I tend to use L*C*h° in my processing, which is the polar projection of L*a*b*. C* is Chroma and h° is hue angle. Doesn’t have the flexibility that a* and b* has in manipulating specific colours but it makes more sense to me.

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What does the term “accurate chroma” mean to you?

You can put an reference point on a particular part, like the trees, then use A and B channels to get the same color green in all your tree shots. (But I wouldn’t call that “accurate” but rather “uniform”).

You’ right such term is arguable and subjective. I mean the most scene-relevant.

If you want to shoot a color target in every scene, you could make this happen.

To me, the colors are part of the artistry and to do something like match them to what they were in the scene is missing the point (however of you were making scientific images or something, then you’d want the color target).

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Years ago I followed some discussions about L*a*b* treatment.
As for a* and b* channels, if you want to increase the saturation of colors, for both curves you can simply drag the lower left point to right, and the upper to the left (like trying to go towards a more vertical line instead of diagonal). You have to keep symmetry around the middle point to not introduce color shift. Or drag the points up/down to decrease saturation.
You can also use the a* and b* curves to shift colors, sometimes it can work as a sort of warming/cooling filter, by leaving the lower and upper points, and just adding a point in the middle and bending the curve up or down (convex r concave shape).
With an S shape you can also shift colors differently in shadows and highlights, giving a result somewhat like color toning.

Edit: I wrote from my memory, some details might be wrong

I don’t think this is correct, as there is no luminance in the A and B channel.

Yes, I believe that would be incorrect. If this is true

then it would mean that the mid-point is where a*=(0,0) or b*=(0,0). Doing an S-curve would mean that you would be moving a* or b* values above and below 0, likely giving a split tone appearance.

Oh, now that’s something! Thank you Sebastian.

I’m not talking about artistism, but about basic treatment. Once you have more or less accurate basic chroma curve, you can add plenty of artistism later in the pipeline with fewer color arrifacts.

Yes, I replied quickly without really thinking about it, just from the top of my (empty) head!

Well, that’s still what I observe: if I move the right/left points but keep the symmetry, I feel like the overall color equilibrium is preserved, while departing from the center introduces color shifts.

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Sure they are. This is somehow continues the discussion I started about the filmic module’s colors. I may repeat here that my usual goal is to reproduce feelings from the original scene rather than get exact colors. I’d even say more: accurate reproducing colors will never get you the same feeling due to the nature of human perseption. So you’ve have to pick one of 2.
As for Lab tone curve, I use it constantly (and was a little bit frustrated when it defaulted to RGB as for some release, so I’ve to adjust the mode every time (probably it is changeable somewhere but I don’t personally find dt too friendly with setting your own defaults). So it’s one of my favorite tools, anyways. I normally use it to increase the saturation and – more important – color separation. So I make *a and *b steeper keeping the center point intact. It’s not always symmetric and I often make *b steeper than *a, especially for landscapes to separate green tones more. If I need something more I sometimes add some points to correct certain colors, but more often I use color zones for that. All depending on a scene.