DT 3.2.1
20201113_18-28 _DSC1252.NEF.xmp (93,1 KB)
Embedded OOC for reference (but flipped):
20201113_18-28 _DSC1252.jpg.out.pp3 (11.7 KB)
Good job not putting the ISO up, itâd have lost the relative brightness in the individual forks.
Iâd print that and put it on my wall. Iâd keep the majority of noise too, itâs very âstatic on televisionâ which Iâm finding attractive. The embedded Jpeg has been very smoothed and for an ISO 100 image is quite frankly âawfulâ, but then thatâs why we play with RAWâŚ
Thanks for sharing and playing
I remember to have one photo similar that I couldnât process well at all and with these different approaches shared by all of you , I can review it again.
Neat!
Standard processing, except for a S-curve instead of filmic, to drag the shadows quite low.
I exercised a bit of creative license with a tone curve on the red channel, pulled below the unity line to subtract the red from the lower tones.
nice shot! We had a huge thunderstorm last week and I regretted not having my camera and tripod on me. I liked what @ggbutcher did with blue here and took mine in a similar direction.
Thought Iâd give this another go using RT Colour Toning selective masks from Andy Astburyâs @Andy_Astbury1 tutorial today
https://www.youtube.com/watch?v=MsPjiomeCms
Just to see if I preferred the halo around the trees from my post number 4 above. Also roughly applied the wavelet noise reduction from his ISO 1000 video (itâs an hour long so I probably skipped some important bits).
Denoise Off._DSC1252_denoise_off.jpg.out.pp3 (12.3 KB)
Denoise On. _DSC1252_denoise_on.jpg.out.pp3 (12.3 KB)
Itâs a useful mask in RT tool to have in the box, but Iâm still preferring local contrast halos in this particular image as I find it emphasises the tree line and leaving the noise in and not losing the sharpness in the palm fronds. Always willing to learn though.
Just out of curiosity, have you tried blurring the mask at all?
I understand the logic, but I probably masked back to front so blurring encroaches on the palms rather than haloing outwards. I also placed a second mask on because you know, I was following the video and seeing what was what
With Filmulator; I didnât do any noise reduction because I donât really find it objectionable.
I left it purple because thatâs the actual color of electrical discharges in air.
Iâve gone on an anti-chromatic aberration crusade with this one.
Under the colour tab HSV Eq is on but there are no adjustments in there so no effect.
And Iâve stripped the noise from the trees and kept their colour.
Had a quick look at this when it was posted and noticed that it would need a bit of time/work. Finally got time to try an edit:
My oh my, that lighting has some intense fringing/edge colouration. Got most of it with the defringe module and I used the (auto) chromatic aberration for the rest.
Tried to get the rest of the sky to pop a bit more and decided that I liked the overall tone to be towards the bluish side. Itâs also slightly denoised.
Interesting shot to work with!
EDIT: Correct sentences are hardâŚ
The Dev version of the pp3 file does not bode well for the future, demosaicing has got lost
reseting the RAW gets it back but hopefully theyâll work on the compatibility without the need to redo every pp3 processed.
@nodal: Iâm assuming you are talking about my pp3?
Just created a renamed copy of the RAW and applied the pp3 I uploaded here: No problems on my side.
I am on the very latest development version:
$ ./rawtherapee -v
RawTherapee, version 5.8-2662-g7861f5bcd
You do need the development version, though. I used a demosaicing option that is not in the current stable (RCD+Bilinear). I end up with a green screen when I try this pp3 using the stable releaseâŚ
yep thatâs what I meant, on non-dev it lost the demosaicing probably because you were using a non-stable option.
@nodal: There isnât that much of a difference between the bilinear and VNG4 version (newer is a bit faster/better though), so you can switch to RCD+VNG4 if you want to stay close to what I did on the stable version. Contrast was set to 9.