[Play Raw] Watermelon

play_raw

(JegMeg) #21

I have made 3 control spots ( appears as an elipse )
Inside each elipse there is a small round circle. Hit this small circle and you can move the control spots up/down - right/left to your likings.
In this case I used thwe control spots to adjust the exposure …

Don’t mind the straight line.


#22

And what would the result be?


(JegMeg) #23

Taken from another picture , but I think You know what I mean

Exposure

Vibrance

Local adjustment comes in handy. Once you get used to it - you can’t live without it


#24

@gadolf, fellow users, watermademoiselles {cap’s off}

Best result I managed was rawpeeparis’ sacrificing natural looking (contrast) highlights to a Log munch scream puddle in exchange. Where is? I could swear I’ve been there.


CRW_4166_1800_RT_v2.jpg.out 2.pp3.zip (4.2 KB)


(Gustavo Adolfo) #25

This was hard to decipher :sweat_smile: and it fits perfectly!

I also didn’t like the resulting geometric shape after highlights recovery, so I choose to find a half term and reduced a little the recovery effects. (now looking at my edit I realize I should have reduced it more, the shape is still there)

As for the location, well, it’s the Glória neighbourhood, a small and very crazy and exotic place in RIo (but you have to live here to fully realize how strange it is, it’s not so evident at first sight). On Sundays, cars and buses give place to this market. So this is Feira da Glória (Glória’s market).


(dumb) #26

Butterworth bandpass, unusual curves, warping and odd layer blending.

image


(Gustavo Adolfo) #27

Hi.
Is it my impression or are you going less abstract in 2019? :smile:


(dumb) #28

Definitely not!

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#29

Nothing like watermelon on a hot day… but it is cold where I live. Lately, I have been burnt out, so my processing has been a struggle. Lots of steps this time! Did some dodging of the watermelon in GIMP, which I rarely do. My dodging skills are non-existent. :blush:

1. PhotoFlow → HL mode (blend) → AMaZE → linear Rec2020 (no clipping) → tone mapping → reduce oog (curve 0→1) → linear sRGB 32f (one with tone mapping [A], the other without [B])
2. gmic → crop (1.5:1 A B) → filter pixels (A B)
3. enfuse → merge (contrast A B; probably should have chosen exposure)
4. gmic → remove alpha → filter pixels → filter noise (hot pixels, guided)
5. pnmclahe → enhance contrast
6. gmic → boost shadows (curve) → adjust brightness, contrast (curves)
7. GIMP → dodge (select dark areas of watermelon, blend)
8. gmic → increase chroma (curve) → sharpen (LoG) → resize

Zoom 100% and enjoy!