Is there a way to create a rainbow by following a shape?
I imagined doing it on the line and then applying a solidify.
The idea is that you always apply it in the same direction and in several ways at the same time.
Back’s hurting. Here are my immediate thoughts. 1 Create a mask of closed objects. 2a Fill a rectangle that encompasses the objects and fill it with a 2d rainbow gradient. 2b May require an origin and terminal points and rotation. 3 Mask, etc.
It doesn’t convince me either, but it’s something.
I’m trying to recreate a texture fluid mask for ebsynth
So the texture doesn’t imagine too many random variations.
Skeleton might not be the best choice. Something with builtin ML functions like OpenCV would be more useful here. Detect object or group of objects, make outlinegenerate boundaries and fill them in together or separately.
That ended up solving it with torch-warp, it did not work with g’mic
But the fluidity of the texture is usually very good so I thought about adding a reinforcement similar to the “face in opencv”
It is true, with a black background and a white figure, the “Gradient RGB’” works better.
Thus, the only problem would be how to keep the colors in the similar direction, if the figure rotates: /