I can’t send PM to @KaRo . I’ll just hope this reaches him:
Hi,
I hope this reaches you. I left a message on your commit.
Here’s foreach reference:
[core-310] New command foreach, loops over an image selection, image by image and execute each loop iteration in a local image environment. It introduces a useful construct foreach ... done block, to replace e.g. repeat $! l[$>] ... endl done.
I must say I’m a bit sorry about all these changes (for good! ) in the language.
Don’t worry too much, as I don’t have any more ideas to break everything
Decided on one idea now. Thought of easy solution for others.
Something equilavent to python_string.split(), but for a image containing unicode number. This would make it so much easier to make import command.
This would result in making import file command easier. I was struggling to write a command to import pdn palette files last night. I did it, but with bugs.
Ah, do you mean broken in the sense your changes haven’t appeared yet? It sometimes takes a couple hours for me after I push a commit… although your last commit shows as yesterday too.
Thanks, I found some few more errors here and there, and also for some reason, I ended up having merge conflict (this wasn’t fun to fix nor I know how to do that easily).
@David_Tschumperle I know you’re working very hard to get the import_obj command to work on G’MIC. I’d like to know when will you premier this. I’m actually thinking of making a command just for myself to convert obj to game files. In my case, I’d like to know how to loop over material, then loop over faces, and then loop over vertices.
Also, could we have epsilon as a new mathematical constant?