Looks like I really made a bad mistake on the rep_equi2cube command. I will have to fix the seam issue on the top and bottom faces. I’ll update that. It’s not hard to fix though. I just have to replace y>edge with y>=edge. Or maybe the seam is everywhere, we’ll see what happens from there.
@iarga The upgrade will come without the need to copy and paste from github tommorow. Pull Request been accepted.
@afre I just started using the cli version of gmic, I can see why you prefer it at times. It’s easier to work with much bigger files whereas with it would be a big pain in the arse when using graphic softwares. I tested my rep_equi2cube on a 16k starmap for modding a game to test its real world viability. What I don’t like is having to do n 0,255 or n 0,1 before export :/. I would like to see the numbers. I can do that with error code though.
CLI is easier because you aren’t encumbered by another app’s rules, meaning shorter more concise code.
Sometimes, I wish there was an easier way to browse values. There is display_array but I wish there was an in console method.
BTW, @David_Tschumperle, da behaves kind of oddly compared to when I last checked, which was a long time ago. A Windows problem? I won’t describe it; just take a look.
Those look like there were passed through two stages of generators respectively. What I mean by that is that sub-patterns are placed within a master-pattern, like a more sophisticated version of montage. Maybe this is a hint toward a G’MIC filter.
That means adding another for loop. Easy, however I may do that at another time. Haven’t slept well for the past 2 days.
Mini exercise, what does this do?
mw=0
mh=0
size1=0
size2=1
nextterm=0
ti=$!
repeat $!
if w#$>>$mw mw={w#$>} fi
if h#$>>$mh mh={h#$>} fi
done
do
if $nextterm $nextterm,$nextterm,1,1,$nextterm fi
size1={$size2}
size2={$nextterm}
nextterm={$size1+$size2}
while !(($nextterm>$mw)&&($nextterm>$mh))
$nextterm,$nextterm,1,1,$nextterm
ci=0
switch=0
do
if $ci%2
if floor($switch/2)%2 rv[$ti,{$ti+1}] fi
a[$ti,{$ti+1}] x
else
if floor($switch/2)%2 rv[$ti,{$ti+1}] fi
a[$ti,{$ti+1}] y
fi
ci+=1
switch+=1
while $!!=$ti+1
k.
Yep. It’s based off the idea of Fibonacci Fill for Paint.NET. I extended it to allow to apply the effect to multiple layers and disabling switch cases for a non-spiral version of Fibonacci Fill. As I have made pal command, I can add 200+ palettes to it.
You said it is easy to add another loop. Fibonacci can be replaced with this special for loop.
Could you try when you have the time with fibonacci loop to add depth in Thorn fractal to see when will be produced?
public static int fibonacciLoop ( int nthThornFractal ) {
//use loop
int previouspreviousNumber, previousNumber = 0, currentNumber = 1;
for (int i = 1; i < nthThornFractal ; i++) {
previouspreviousNumber = previousNumber;
previousNumber = currentNumber;
currentNumber = previouspreviousNumber + previousNumber;
}
return currentNumber;
}