I don’t think the concept of G’MIC as a shader toolchain is far-fetched. Indeed, a linear toolchain is a proper subset of a node. graph. And, any tool suite that has a denoise op needs a GPU… ![]()
I don’t think the concept of G’MIC as a shader toolchain is far-fetched. Indeed, a linear toolchain is a proper subset of a node. graph. And, any tool suite that has a denoise op needs a GPU… ![]()