Sunset over the stadium roof


P6200170.jpg.out.arp (11.2 KB)
ART 1.18 with an experimental color module.

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My versión, Ansel and Gimp


P6200170.ORF.xmp (28.7 KB)

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Hello,

For this vibrant image, I opted for a “neutral camera” white balance to preserve the rich colors.

I processed the image using my experimental Libre DT-Lab workflow, applying, among other things, 3DCF, Contrast, and Texture (my version).


P6200170.ORF.lab.xmp (12.7 KB)

Happy creative editing! :artist:
Christian

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I’m quite happy with my edit. I think the colors around the sun stayed pretty nice for what was in my head :slight_smile:


P6200170.ORF.xmp (17.7 KB)

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nice one! perfect for HDR treatment.

HDR Finisher project file:
HDRF-P6200170.zip (3.7 KB)

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P6200170.ORF.xmp (20,9 KB)

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Ok, I give up. The halo around the sun defeats me. So I will crop it out.


P6200170_01.ORF.xmp (9.4 KB)

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Edited with Ansel.
Here is my contribution. Increased contrast, brightened shadows.
I’ve corrected the verticals and retouched a metal structure on the right.


P6200170.ORF.xmp (41,7 KB)

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It started kinda red, then I turned it quite orange. I feel like I should have tried to get a more saturated red.


P6200170.ORF.xmp (21.5 KB)

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A bit more dystopic…


P6200170_01.ORF.xmp (571.1 KB)

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I like the green in the trees and the people going about their day.
Processed in Ansel

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Yes, very nice transition. But in reality the view of the sun was probably not soft and “foggy”. But of course a good artistic choice.

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Yes. If you check, most images have a darker ring around the Sun disc, or diffuse the Sun. The new one from @dnlyko may be the best compromise, yet.
I think what causes the issue (the dark ring) is the transition between all channels blown to 2 channels to 1 channel blown. Probably filmic’s own softening of highlight transitions helps a lot there.
In some images, there are strong discolourations, like white-green or white-pink-orange.

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Another version - I’m still unhappy with the foreground; I suck at grading.

P6200170_01.ORF.xmp (23.0 KB)

Yes, I agree. In my version I also tried to diffuse the artifacts and then to “reconstruct” the sun.

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I think I’ll stop now. 2 masked color calibration instances, one for the shadows, one for the highlights.


P6200170_02.ORF.xmp (23.1 KB)

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yet another play… this one is fun!

Love to see the discussion about the how the sun best is rendered.
I - in this picture - was happily not looking for real colors as they are difficult here. Not even sure what is close to real in this situation…


P6200170_02.ORF.xmp (239.2 KB)

and one with a far less muddy saturated sky


P6200170_02.ORF.xmp (270.8 KB)

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I am probably the only one who can tell how the real scene looked like and if there is one thing that I can say for sure: All edits are way darker than it was in reality.

To give you an impression, I add several pictures below. The play_raw picture was shot on the 20. June and the sun goes down almost in the north-west (~305°) on that day

This picture was taken 3min before the other between N and NNE with 0.0 EV

And the following was taken few minutes after in direction SW with -0.7 EV

I guess the sky on the left edge of the picture in N / NNE gives the best impression, but of course, staring into the sun, it appeared more golden/orange in direction NW.

But when it comes to the edits, it is of course up to personal taste. My favourites so far are the colours in the edits of @hatsnp and @thumper . Certainly not realistic as the pictures above show, but I like the tint and the glowing roof.

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Of course. The output has a limited dynamic range. The shots you provide as examples do not have the Sun in the frame. Before sunset, it’s never really dark; but compressing the bright sky and the surroundings of the Sun so they fit on the screen with an otherwise quite well lit (by the sky) street would really look unnatural. So, you either make the image darker, or you give up some detail in the sky.

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