The Big Bad G'MIC Thread of Silly Questions

Ah, {u(255,255)} is completely unnecesary here. I did so to block the random color mode (or rather, random grey).

Here it is, with circles:

tire designer?

Way way more simple though! I don’t even know why i’m doing this anyway. I guess to learn some stuff, and see what happens.

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Adding a bit of mirroring can give some fun results without much effort:

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This use rep_symmetrize_2d or just resize? Great work.

None of the above. Just lines At different angles, with pr_rndpat and pr_offpat from previous post, and +mirror x a x +mirror y a y .
What does rep_symmetrize_2d do? (Or is it rep_symmetrize_xy?)
And thanks :slight_smile:

Yeah, it’s that. It does mirror and append alongside x and y axis. 4 different ways. The main difference is that it allows for 1 border symmetry instead of two though border size is adjustable, and that parameter is only used for image with clear border on the original one. First one is the only one you’ll use in general case, not the border size.

See here: