Thistles Live Here

IMG_20240318_172121.dng.arp (12.6 KB)

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Nice one!


IMG_20240318_172121_RT-1.jpg.out.pp3 (19.6 KB)

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IMG_20240318_172121.dng.xmp (11.9 KB)
Applied a Kodachrome 25 LUT to the land and used color balance rgb to tone down the sky. My feathering of the sky mask needs work!

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My try:

IMG_20240318_172121.dng.xmp (11.9 KB)

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IMG_20240318_172121.dng.xmp (15.8 KB)

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IMG_20240318_172121_01.dng.xmp (23.3 KB)

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Can’t say that this was easy. Bringing the thistles into the limelight meant Isolating them from the background was quite a challenge. Had to do a lot of back and forth with several modules as the xmp file will tell you. Here’s my attempt

IMG_20240318_172121.dng.xmp (22.3 KB)

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Probably a bit too spicey :smiley: … but hey, that’s what I imagined :man_shrugging:


IMG_20240318_172121.dng.arp (14.6 KB)

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My - fun in GIMP

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So I dabbled at color work and sharpening and cropping and framing (the framing color pickers don’t seem to work right), and I’m not sure I learned anything, except how to waste time.

darktable-4.7.0+910.

IMG_20240318_172121_24.dng.xmp (21.6 KB)

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Overall I think it looks very nice to me.

The challenge for me in this photo having not seen the original location was how green/lush was the grass or was it more dry and scrubby if that is a even a word… I felt like it would be on the drier side but many edits have added a lot of color.
A thing stood out catching my eye is the cotton fluff in the foreground and I like it when its whiter as I think it looks more natural. I could see some cast in your image so I just used an instance of color balance with the picker on the fluff.to neutralize that in the bottom half of the photo as you edited it and with that small touch I really liked your edit…


IMG_20240318_172121.dng.xmp (20.9 KB)

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@priort

I see what you mean about the cast, an d I agree it should be whiter. Thanks for the feedback. I keep watching Boris’ videos on color, and I think I understand it while I am watching, but when I go to edit a photo, I feel lost. So I try this and I try that. I suppose if I do that enough, something will click in my mind eventually.

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I really liked what you arrived at with the sky and building. The CC on the fluff I added was nice for the foreground but messed up the sky so I just masked it out and I really like what you did… so again I don’t think you wasted your time

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Here is a version from me.
Digging more and more into film simulations lately.
Here is the rendition of this nice photo.
Started with a linear export with dartable with a 3 stops gradual density filter.


IMG_20240318_172121.dng.xmp (17.9 KB)

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That’s very nice actually… I feel you should do an article somewhere on your process.

I’m getting something a lot different out of the posted xmp:

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I will definitely try to write something, and maybe prepare some code to share. What I did is to take the datasheets of film stocks and print paper from Kodak and Fuji, and use them to recreate a physically reasonable pipeline. The data for Portra 400 that I used above, for example:


Still, I am not sure that all the math is correct, but the results are somewhat believable. Some fine-tuning is probably needed.

Yeah, sorry I didn’t specify fully. What you get from the xmp is the linear-rgb file I used as input of my film simulation code.

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It actually looks very nice.