With ART 1.25.9
Difficult HDR.CR3.arp (13.4 KB)
Greetings. Roberto
DT 5.3+339 nightly (I used two instances of AgX in the edit; it was a relatively quick edit, and the masks could use a bit of refining)
I thought I would ignore the red to better focus on the contrast between dark and light and textures.
Difficult HDR.CR3.xmp (17.9 KB)
Difficult HDR.CR3.xmp (14.8 KB)
So you masked and tonemapped parts fo the image differently with AGX??
@RachoVolker this is a fairly faithful rendition. In the dark canyon my eyes adjust for shadows but I can still see the clouds.
Our eyes and brain deceive us. If I recall correctly we can see up to 30 stops.
This is true and this is why an unadulterated image as captured by the camera can not do justice to most scenes. This is the technical challenge with the image here. My eyes could easily see the wide dynamic range. Very dark shadows or white skies don’t represent my brains perception of the scene.
That is correct…ish. the first iteration for the whole image, the second i used a mask for the lighter background areas.
The first instance will convert things to display referred so you could likely just use a tone curve or the tone eq… In general it’s a one instance module global tone mapper… why did you decide to use 2 instances??
I actually used the tone equalizer with the mask first, but didn’t quite get the contrast I wanted without it adversely impacting the area as a whole. I like the contrast results I get with AgX, so I thought I’d throw it at that masked area also to see what happened and I liked the results.