The default is ~/.config/ART, but you can define a additional suffix (like 5-dev in your example) at build time. So you need to ask the one who provides the build you’re using to change that.
I compile myself with the script ‘build-art’ that I found in the sources… I looked in this script, but I didn’t found any place when I can define or remove such suffix… where am I wrong?
thanks
But it’s still supported through CMakeLists.txt.
Calling cmake (and building art running “make”) manually with the parameter as shown in the above commit will enable it again.
The update of lensfun database is not really easy if not impossible for users of bundled builds.
Could it be possible and interesting to adapt and include the program of @ggbutcherC++ Lensfun Database Routine/Program in ART?
Waiting for an integration, a simple method is to include a dbupdate.exe in the build which updates the DB when run (double click).
I have a question regarding ASC CDL. I read that colorist prefer doing color grading in a log space (e.g. ACEScc or ACEScct).
Is it applicable to color correction? did you experiment?
I cannot have a usecase for something I don’t master at all.
That was just an interrogation due to the fact that colorists seem to color grade in log space and at the same time use ASC CDL as a way to communicate color grading.
hello @agriggio , could it be possible to implement in Art, for a more or less near future, a whole tab dedicated to an artistic approach to photo development? I’m well aware that we’re getting out of the classical work of the basic software.
This is to say that I do this work in post-production in Gimp, but especially with extraordinary modules that I find in the Nik collection (a plug-in that I have from the time when the Nik collection was offered for free by google), including a module for extracting details, which I can’t find any equivalent elsewhere…
An implementation in Art of an Art-logistics tab would be really Fun! (But I understand that the philosophy of the software would be a bit modified…)
Hi @jllailes, honestly I have no idea what you are talking about
I have never used Nik, can you describe what effect you are after (maybe with examples)?
extracting details from nik’s module goes much further than increasing texture. It allows the highlighting of the black traces of the building (almost invisible on the raw photo). A module of bokhey allowed to blur the left part of the photo. and a dirt texture was applied on the photo.
here is an example of 3 artistic possibilities to enrich art: the possibility to add a texture image in transparency, the possibility to blur a part of the image, and a very advanced and localizable detail extraction…
but I know that in these examples, we’re going beyond the classic treatment of a raw photo !!!
@agriggio, Since the last update, it seems to me that the amplify texture module is much easier to control and generates much less artifacts.
am I imagining it or is it true?
this software is really great.
With 3 of the 4 local modules, you can really do almost everything…
in fact, all that’s missing is the possibility to add texture files (or a signature for example) and maybe the possibility to modify some pixels in a basic way (a cloning tool)…
It’s perfect otherwise.!!