The black and white relative exposure sliders, just like in filmic, define the input range.
The sigmoid curve remains the same, but the more or less dynamic range is mapped to the 0…1 input range.
You can start with -10 EV and +6.5 EV. That means a ‘dynamic range’ (input range) of 16.5 EV is mapped to 0…1 on the x axis of the sigmoid, and 18% mid-grey is closer to the white point than to the black.
You can change to, say, -5 EV and +5 EV. In that case, 10 EV is mapped to the same range, and the 18% mid-grey is smack between the endpoints.
I’ve entered those settings to the plotter, and I’m trying to stretch the x-axis to illustrate the difference.
Notice that although the linear slope was set the same, it is appears flatter when the 0…1 range is stretched out to cover a higher range (sorry, I forgot to actually set a linear part, but you can still see it using the dotted line, and the general slope in the neighbourhood of the pivot). I can scale it according to the dynamic range, but that will change the curve. There is no way to completely avoid settings influencing each-other.
Top: curve stretched to -10…+6.5 EV, no linear section, slope = 2.4, toe and shoulder power at 1.5. These the the defaults.
Middle: same, only the x-stretching (‘dynamic range’) changed, running from -5 to +5 EV. You can see how the toe and shoulder were influenced, and how the angle of the toe/shoulder at (0,0) and (1,1) changed. Also, the ‘effective slope’ is much higher.
Bottom: slope changed from 2.4 to 2.4/1.65 = 1.45 (to account for the 16.5 EV → 10 EV scaling change in the x direction). The dotted slope line of the top and bottom images are now the same, but there are still some expected changes (e.g. tone and shoulder angle). There is just no way to completely isolate one slider from the others.
If you select an even lower dynamic range (and adjust the slope accordingly), you may even lose the shoulder (or toe). Here, with -5…+3.5 EV, slope = 2.4/(16.5/8.5) = ~1.24, you can no longer hit white at all – even without a shoulder, the straight line would not take you to 1.