So, I’ve seen that people have begun to use Blender as a Davinci Studio/After Effects replacement due to its node-based editing pipeline and (obviously) powerful VFX features, so now I’m wondering, has anyone tried RAW development on it like you would on darktable?
If you like node-based pipeline then vkdt might be of interest to you.
I’m waiting on them to do a flatpak ![]()
but I’m more interested in doing it so that everything can be done on one app, I like that sort of software minimalism
The GPU driver story on flatpak is not good.
I’m aware that containerized applications have problems with GPU acceleration but there’s nothing stopping them from having a driver runtime inside the host with Flatseal, eh?
uhm, if bei “them” you mean me, don’t hold your breath. i have no idea what all the words mean in your sentence and also it’s usually hard to explain to me why you wouldn’t want to simply compile it from git. i’m a simple person and my brain is too small for the various packaging approaches in existence.
Holy shit, you made vkdt all by yourself??? massive props I thought it had a whole development team lol
my understanding is that through Flatseal you can modify Flatpak permissions to allow GPU acceleration, and that it packages a GPU driver runtime
not planning to, not a compiling type of guy
to be fair packaging for universal managers like Nix, moss, Flatpak, AppImage, unfortunately Snap but that too - would greatly reduce the upkeep (assuming you’ve taken on the responsibility for wrapping for all the various distro package systems like AUR, DNF, etc.) on a developer, no? I’m no software developer myself so I’m just guessing ![]()
there’s a nix flake, PKGBUILD in aur, an appimage, and @darix spent substantial amounts of work setting me up in the open suse build service for various package variants (thanks!). he can probably attest to how hard it is to explain these things to me and how fast i forget how it’s done. if none of that works for you it’ll probably have to be blender/resolve for now.
life is short… i have to decide very carefully how to spend my time. leaning heavily towards algorithms/functionality/making stuff possible vs. packaging/ci.
Oh, there is an AppImage? sounds great, I’ll try it out as soon as possible
FYI I’m not asking because I find having a node-based workflow to be paramount, though I do definitely appreciate it; I’m just intrigued as to the viability of using Blender specifically, just wondering if Blender, through enough pain, could be made into a “do everything” app through it’s visual effects editing workflow, since it’s already been successfully demonstrated as a video editor
blender probably can be used for everything
traditonally there was the point of critique that it tries to do everything and thus reaches only like 5% functionality throughout. not sure that is still true, many serious people are working on it now. i know there are some limitations when really doing high-end super heavy things. for photography i’d more expect it to be about workflow though. for my personal well-being… i probably don’t want a 100MB executable linking to USD/materialX/openVDB and stuff just to open a handful of innocent raw images.
Flatpak is not architected this way, so yes, there are things stopping that from happening. Its not “a driver runtime” but “hundreds of driver runtimes” as that is what it’d take to make it work for most people.
Nope, nothing to do with flatseal.
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I think it’s likely Blender will add support for importing raw video at some point, no idea when of course, but at that point adding support for raw image formats might also make sense (it might do this already, I don’t know).
I’m not sure i’d want to place my photo in 3d space and add a camera before editing it, but if there was a way to just “import image” I would probably try it out
oh, hey, might you be the one with the Lumix G9 II? you wanted to buy an E-M1X at some point no?
I think there’s workarounds for this
ok, in the blender context I was thinking raw image input’d be useful for people who shoot timelapse etc in raw, it occured to me that some video formats like prores raw might come with hefty licence fees which might be a barrier, but the ones made by camera manufacturers might be more accessible like their still formats are (I think they have to be reverse engineered sometimes)
I think you would want a RAW importer and a debayer node added.
yes, I was thinking it could plug into the compositor basically, I don’t know how compatible raw processing would be with the almost realtime processing, my windows image viewer processes raw files in a few seconds, mostly not very well
I’ve heard people using video processing software for processing negatives, so it’s not outlandish.
the prospect of ‘one app for everything’ greatly excites me as I realise I don’t have very high standards of what I expect from software