I like the masking possibilities of ART very much and use them often. I noticed that adjusting he hardness of the brush for making a brush mask does not work. Nothing changes when I use the hardness slider. Besides that, it would be very nice if this feature was edge-aware.
Hi,
I won’t be with a computer for a couple of weeks, but can you post an arp and raw to show the issue in the meantime? I use hardness all the time and I haven’t noticed anything strange. If you want edge awareness, use the feather slider.
Hello, the hardness of the brush mask does work here (on latest self-compiled version of Art), as it has always done. Perhaps good to know is that you must set the brush hardness before you make a brush strike, you can’t alter the hardness afterwards (unless you use the transparancy slider).
I didn’t know that Alberto, and it works great! Only question left is why you didn’t say that before.
I would understand this behaviour as “opacity”. This is how I’m used to it. But of course, I alone am not representative. My main experiences are coming from DT an Affinity Photo:
Thanks for your input. It seems opacity is a more common term, and I have no objection to rename hardness to opacity. (If someone feels like contributing, it’s just a one-line change in the translation file
Follow up question (without the possibility to try and experiment right now):
What is the difference between “Opacity” and “Transparency” - see apostel338’s screen shot?
For me 100 percent opacity equals 0 percent transparency?
Or do they apply on different levels (local brush and overall mask) or behave differently?
Otherwise there is still an inconsisteny in naming…
Yes, I thought about that possible inconsistency. You are right, 100 transparency is 0 opacity. But transparency operates on the whole brush mask, not on individual strokes. I could flip the slider and rename it to “global opacity” if it’s clearer. Opinions?
I was going to ask in a new thread but found this one so I’ll ask here instead. Is there, in fact, any way to adjust brush (edge) hardness / softness? If not, is it on the roadmap? It would be very useful.
I know I can feather a brush mask once applied but it’s not the same as a soft brush. They’re both useful, just different.