Hey guys just wanted to chime in say that we are still waiting to see if we have the contract. If it comes through we will be gaining a lot of developers which will be awesome.
So fingers crossed we have done all we can for our proposal its a waiting game now.
I canāt help but wonder if animal logic maybe interested in what your doing. It might be worth getting in contact with them. I know that they use CentOS they may even through some money and developers to see where things may go.
Of course they will want to keep there own things that they want to do. if there can be a compromise than i think it could be a nice little marriage. Getting one studio will only lead to more.
I like the software, I want to make tutorials. Maybe help with the documentation. The program is mostly useless for a beginner. Iām a compositor, Iām working on big titles. I work with Nuke every day. Unfortunately, there are some basic features that are missing or poor in performance in Natron.
For example, for cleanup works:
powerful grid warper
better bezier shape rasterization
better rotopaint (now painful to use)
denoise
and more
Great software, but currently useless for professional work.
The point is where can I help as a compositor:
So true, and thereās per say no chances these features/improvements will ever see the day light.
We would need 2-3 full time highly skilled devs to get Natron being suitable for real productions.
Too many things to be fixed/rewritten.
First we need to fix bugs. Having a stable core is more important than features (IMHO).
Also, some feature requests exists through third-party plugins (mostly commercial), Natron canāt include āallā the plugins
We need developers willing to make the missing plugins or features. The easiest would be creating plugins, there are enough examples in openfx-*.
I will try to dedicate as much time as I can to Natron, but it will never be as much as it was (at least not at this moment), but my time will probably be used to maintain the build system and bugs. Features will be far between (and some features I just donāt have the ability to add (at least not without doing some research/reading etc)).
Iām not that hopeful in regards to new developers (please prove me wrong), Natron has been public since 2013 and there has been minimal contributions to the code from āoutsidersā since that time.
I agree with everything you said.
Regarding possible new devs contributions, sadly, i have to agree too.
There was, and still is, a path for Natron to get attention. Not from devs in the first time, but from small/mid-size studios.
Of course, giving advices and critics after war is over is always easy.
I think really hard to find skilled developer without pay.
Natron is not in a good position on āmarketplaceā.
There are some cheap and expensive solutions on the market. Medium and larger companies choose old and proven software. Compositing is a special thing and a sensitive point at the end of vfx pipeline. Natron is not a content maker like Blender. You can make money quickly with Blender. Natron is in a much more difficult situation.
Natron is definitely in a quirky position tool wise. Some of itās nodes are honestly more advance than equivalent nodes in other software at this caliber, but some basic things people take for granted in other software, like grid warping and certain aspects of the text node require more complex alternative solutions in Natron without resorting to third party solutions. As an owner of Ignite pro I personally have access to itās grid warp, but if Iām trying to demo for the average user I currently am mostly stuck with Warp fields or Magnetic fields. Iām 90% sure there might be a way to build a cage deformation using roto nodes and STMap nodes, involving inverting from a user defined value point, but Iāve not goten around to testing out my theory yet.
Itās more wants than needs, but there are silly things I get asked how to do quite often. Like uniform dashed outlines the arenāt limited to being static. Natronās font outlines grow and shrink in length if they āmarchā around. Likewise we canāt really make dashed or patterned outlines around roto shapes without jumping through hoops. The fact most other comping software has those kind of things, but Natron would require far more complex steps to produce a similar result is just odd; however, there are very few other compositors (other than Blender really) that can open an SVG.
I look forward to everything you guys do. While Iāve only started to play with the BlackmagicRAW plug-in Iāve mentioned it to others with the cameras so hopefully there will be some more useful feed back on that soon as well.
Iām a professional compositor, I wanted to use Natron earlier for some shots and promote Natron, but I canāt play a 4k footage in the Viewer and I found a lot of other problems. It would be good enough if the Viewer works well, other functionality is not so important yet, I think.
I read a 4k exr scan, I push play forward button and Viewer is freeze, extremely slow or sometimes it stops after few frame and restarts the play. 64gb ram, RTX2080 super, Ryzen 9, ssd etc., With Nuke everything is okay.
Iām using an old i7 4771, 32GB of RAM and a 4GB Gforce GTX 970, and have no major issues working with most 4k footage in Natron given the age of my setup. So if one is having issues with 4k on a system with 64GB, a Ryzen 9 and a RTX 2080 then Iāve got to believe itās either a system driver or something like OpenGL is turned off.