Raw file: 20210727_0149.NEF (25.9 MB)
This file is licensed Creative Commons, By-Attribution, Share-Alike.
Raw file: 20210727_0149.NEF (25.9 MB)
This file is licensed Creative Commons, By-Attribution, Share-Alike.
I’m curious about how light/dark it actually was inside this church. I might have made it a bit too light overall but making some of the details more visible out-weighted that.
Anyway: Thanks for sharing this shot.
@Jade_NL nice edit!
Really nice shot thanks for sharing…
Thanks for this Play! This is a really beautiful church!
Btw, there is a faint orthodox cross hidden behind the right window
Nice shot and beautiful church! Here’s mine, processed in Art with two color similarity masks on the windows and the pillars. I didn’t want to brighten this image too much (we’re not on the beach, aren’t we? ).
20210727_0149.jpg.out.arp (13.6 KB)
Thank you for the play.
RT with only automatic chromatic aberration raw filter.
Then GIMP and G’MIC:
filters used:
Unpurple, Curves, Iain Noise Reduction 2019, Tune HSV Colors, Pyramid Processing, TR’s Pixel Sharpener, Contrast Swiss Mask, DCP Dehaze, Tone Enhance, Mixer [PCA].
So many details! Thanks for posting. I try to give it a warm golden color (not easy in sRGB).
My humble try at this beautiful church!
Because of the huge dynamic range I produced three different exposures in nUFRaw then blended them with enfuse. Into Gimp - adjusted the black point for true blacks, increased contrast in various brightness ranges using luminosity masks. Colour boost using channel mixer and slight sharpening via wavelet decompose.
@Timur, I think your rendition is fantastic in that it truly makes me feel like being there. Mega thanks for sharing.
@Thomas_Do, your rendition is also pleasing to my aesthetic taste, but I prefer @Timur’s white balance.
@Timur, are you willing to share your processing sidecar?
@martin.scharnke
20210727_0149.NEF.xmp (7.8 KB)
sorry, turns out I exported jpg without embedded history ))
@martin.scharnke I find RT’s edits more pleasing to my eye in terms of tonemapping. See how dark walls are nicely corrected. My own problem with modern workflow (filmic-based) is about desaturation (though it give less blown out highlights). In terms of WB I used camera’s defaults and looks how it was in real life — bluish walls lit by reflected natural light of overcast day contrasting with gilded cupolas.
Second try. Tried to get some structure in the clipped areas of the windows.