Been staring at this one intermittently, looking for the opportunity to spend time with it…
Getting blacker blacks is fundamentally about contrast, and that’s an easy change with a s-shaped tone curve. But going monochrome opens other opportunities, per-channel shaping and other things you wouldn’t do to protect those precious colors. Here’s my take on that, in rawproc:
I used a two-part curve strategy, a loggamma to lift the shadows out of the toe and then a s-shaped control point curve to introduce the contrast. I grayscaled with only the blue channel, offered the most contrast in some of the textures. Crop to put that indignant face in the proper context with the anterior presentations

, and a more aggressive post-resize sharpen to punch out the textures. Then, I just had to get rid of that line so I just dragged the JPEG over to GIMP and cloned it out.