Cyperpunk aesthetic

I haven’t tried it yet, but it looks promising. i’ve some other candidate pictures for this.


RawTherapee 5.8

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nice one! i especially like how you can pretty much get the sign on the left to have any colour you like depending on gamut/highlight reconstruction settings:

no-clipping spectral-locus

do you by any chance remember what colours it had for real?

The dreaded coloured lights!


DSCF1364.RAF.xmp (31.3 KB)

darktable 3.0.2

DSCF1364.RAF.pp3 (14.8 KB)

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I tried to stay true to the slightly washed out style that seems to be a characteristic of both Masashi Wakui and Brandon Woelfel. Too be honest: I like my blacks to be black, but that’s a taste thing :wink:

Good thing about this shot: It already has the basic blue/pink tone to start with.


darktable: RAW processing
GIMP: “cyberpunk” style

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@hanatos That’s pretty cool! I didn’t know that could be done. Here’s the SOOC jpeg

@age you nailed the SOOC look, awesome.

@Jade_NL I need to find time and go through the tutorial Pat linked.

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So do I!

That was fun!


DSCF1364.RAF.xmp (13.1 KB)

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Thanks for sharing, challenging shot with high ISO
DT 3.0.2

DSCF1364_01.RAF.xmp (10.6 KB)

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Great result! Any chance of you sharing the original sidecar file? :smiley:

I applied selected some spot exposures, color balance for saturation and split toning, and the soften module to get the haze effect.

DSCF1364_03.RAF.xmp (110.1 KB)

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ART

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As that treatment was done by me I’ve used an updated version on this image.

RAW out of ART:

Plus Treatment and some dodge and burn:

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If it is a matter of cooling,
RT
→ neutral
image
image
→ shift temp
image
→ resize/sharpen
→ done

Of course, this is minimal editing. You could do much more if you wish.


RT warm + cold
→ G’MIC blend sharpen ambience

I’m sure that cook’s face on the left wasn’t blue )))

Future people can be blue.
If you are talking about mine, I am just having fun: not aiming to have good skin tones.

Just having some fun and breaking things


DSCF1364.RAF.xmp (14.4 KB)

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Don’t have SSF data for any Fuji cameras, so I had to rely on the matrix for color. With the brick to texture the blue sign lighting, it actually works okay. So, here’s my “matrix-colorimetric” rendition:

I normally resize to 1080xAspect for PlayRaw, but i left this one at 800x to complement the rather aggressive NLMeans denoising. Still a bit salt-n-peppery, though…