Lol I suspected there may have been some “perceptual optimisation” procedure based on the “convenient” values in the magic matrix, but I was curious to see what the raw matrix looked like using the published transforms. As you say, the result doesn’t look too good based on the raw calculation, and I wasn’t sure if I had misunderstood something and/or made some bad assumptions
@anon41087856 it took me quite some time to fully undertand, how the things in your steps 5.1 to 5.3 worked.
After I got it, I kinda like this function also in normal daylight (indeed not always).
As the nature of the beast, those colour pickers/eyedroppers they interact on each other, so one end up clicking them several times after zones/boxes are marked (until sliders stop moving)
Would it be a good idea to have an “iterate hue eyedropper” button which iterates as often as the sliders would adjust (limited to ‘n’ iterations for safety)?
To do an automatic iteration, you need a fixed goal. But in Aurelien’s step 5 you refer to (the colour balance module), the iterative part is “until it looks good”, so that’s going to be very hard to translate into a fixed target, valid for every image you want to use it on.
From later posts, I get that the same thing holds for the channel mixer: iterate until “it looks good”.
(Note: I do not want to imply that “adjusting until it looks good” is bad practice somehow, just that it’s an impossible target for automated iteration)
@revietor
you mixed things. In the comments Aurelien talks about “iterate until it looks better”, he was referring to Step6 (gammut / ACES / Channel Mixer) not 5.1 to 5.3 (Color balance, eyedropper)
In a daylight scene, sometimes I use eyedropper (of color balance hue) and point with highlight to a highlight scene and power to a mid-tone.
- imagine highlight catches a blue tone, it will give you an orange as compensation plus some saturation value
- imagine further (and I have such scenarios), medium/power cathes some green (pointing so something greyish), it will give you red + saturation
Now after that step (for simplification we skip shadows), click the eyedropper again, you will see, it reacts on the adaptations happened from the mid-tones and vice versa.
Here I click several times the eyedroppers forth and back until they stop moving. And finally have a nicely balanced colour…
This can be iterated in my opinion, as I do it manually (and getting a “job” once you also do it for the shadows).
You have an “optimize colour” option at the very end of the color balance module that does that for you.
from what I saw on Bruce’s video about colour balance, I did not think even, that could be it, as in his video it did not revert his manual settings for blue&orange look
I will check that out more in detail
misleadingly it says “neutralize colors” hence I did not think that way, even though I realize, what i described, is exactily that.
Also I realized, that “neutralize” function reacts differently, when you have used just one eyedropper or several (e.g. gain & gamma)
Right, it’s called neutralize color, but it’s the same idea. It only tries to make min/average/max RGB values achromatic (R = G = B) by doing a numerical optimization using the current parameters and the measure in picture.