There are seldom clear answers, since raw development has an artistic component and there are several ways to achieve a particular result.
Having said that, and to complement what I said above: If you want to set the “blackness” (or “grayness”) of the darkest point in the image, but you want to leave the bright parts alone, and don’t mind an increase in contrast: use the Black slider.
I don’t use it very much, because I find it hard to control how much contrast is added. I prefer to add contrast using curves, because then I am more in control of the result.
Clarity can be found in the math behind it. All of these operations that affect the tone of an image are what most know as “transfer functions”, where for every input (say, X), there’s a distinct output (say, Y). “Black” is sometimes called “setting the black point”, where all values below the setpoint are just made to be zero, and positive tone values don’t start until > blacksetpoint. After the setpoint, the tones are transferred with a slope function between the black setpoint and white, so the complete function is:
Y = max( (X - setpoint) * slope), 0)
If you’re familiar with curve tools, doing a blackpoint in that might make more intuitive sense. To do so, open or apply a curve, then drag the bottom-left point, the one at 0,0, to the right along the bottom. The X where you drag it to is the blacksetpoint. Any value below that just becomes 0, any value above that is translated per the straight line that slopes up from the setpoint to the top-right. I’d post a screenshot of one, but I’m not where I can make one right now…
thank you very much. Sorry it took me so long to understand. Also translating into my language (German) with DeepL does not always promote my understanding immediately. May I summarize briefly: So the control black is not really useful and also not necessary, it is better to work with the curves. I like to use the parametric curves in Lab mode. Is that ok?
I really like hearing that the raw development also has an artistic component, so it doesn’t work according to just one strict rule.
Thank you for your help.
I recently used the black slider to ‘crush’ some blacks in black and white images where I was going for a harder tone. Although in this case I happened to starting from jpegs and not raws. Here is the series (sorry I can’t remember which ones required use of the black slider). https://www.dpreview.com/forums/thread/4398963
Of note is that this setting of the blackpoint is different from black subtraction, which is a simple subtraction of a certain number from all pixel values. This is done early in raw processing, depending on the metadata for the particular camera. For instance, I have a Nikon D7000 which doesn’t have a black subtraction, and a Z6, which does, 1008, from the metadata.
Hello Glenn Butcher,
thank you for your mathematical formula, but unfortunately it overwhelms my understanding.
May I ask again, what exactly does the slider “Black” do? I have seen that it is excellent for making a photo that is too dark lighter and friendlier if you move “Black” to minus. All tonal values remain (for a long time), very similar to the “Brightness” slider. Only if you move “Black” to the positive range, the dark grey areas will quickly turn black, which sometimes looks good.
So my question: Is the function of the “Black” slider in the minus range about the same as the “Lightness”? Or is “Black” just meant to make darker areas even darker, to summarize them as black?
No worries, I probably jumped to the math for expediency, I’ve been posting “on-the-run” lately.
The curve screenshot I posted is probably the best place to get an intuitive feel for what setting a blackpoint does. To keep from re-inventing the wheel, I’m going to refer you to a really good curve tutorial @patdavid has on his website:
About a fifth of the way down, you’ll find the essential words describing how a curve works:
" The best way to visualize it is to remember that the bottom range from black to white represents the current value of the pixels, and the left range is the value to be mapped to."
Now, depending on the particular software, there may be other niceties going on in a blackpoint set with a slider or somesuch. But the essential behavior of the curve in the screenshot is this:
For all pixel RGB values below 34: set them to zero
For all pixel RGB values above 34: look them up on the X (bottom) axis, look up to the curve line, then look across to the Y (left) axis for that number, and replace the pixel value with that Y number.
So two “math” things are going on in the setting of a black point: 1) crushing all the shadows below 34, and 2) scaling the rest of the values to sit between a black of 34 (now 0) and the upper point, per the X -> Y lookup defined by the “curve” (yes, it’s a straight line, but we’re kinda weird about tha in imaging… )
Visually, the two things these two operations do is to 1) turn deep shadows to black, and 2) increase the contrast of the rest of the image (that’s what a steep slope in a curve does, shallow slopes decrease contrast).
A lot of image operations you do with sliders can be considered in terms of a particular curve. It’s really worth understanding the essential X -> Y transform behavior of a curve to understand just about any image operation on tone. Study @patdavid’s article closely; it’s what I did to understand this…
Hallo Glenn Butcher,
thank you very much,
yes @patdavid’s article I have already studied quite well. And I don’t have much trouble with the curves. But the control: “Black” is such a thing that I would like to understand. Yes, I did my own tests and saw what he did. Here unfortunately only in German: https://discuss.pixls.us/t/rt-dokumentieren/12983/3
Do you still need “Black” or “Lightness” at all if you work with curves? Are curves always better? Better for me because I see what I’m doing and even think I understand it. With the controllers I only see the result, but I don’t know what they do.
Let me put it another way. If you want to use the Highlight compression slider, you need to do Exposure compensation. If you want to use the Shadow compression slider, you need to adjust Black. Curves don’t have builtin compression in the way that the Exposure module does.
I don’t. In the upcoming next version of my software, I’ve deleted all the slider-based controls for highlight, shadow, contrast, and brightness because I rather do them with curves.
Well, I think so because I’ve come to relish that shallow slope from 0,0 to, say, 12,1 rather than just trouncing all those values to 0. Note that each step in a 0-255 curve relates to 256 steps in a 16-bit integer image array, so the change from 0 to 1 on the curve is working 256 tone values in the image (your curve needs to do the appropriate scaling, I know mine does because I wrote the code). One of the essential parts of the filmic curve discussed elsewhere is such a “toe” at the lower left; ostensibly, that toe provides a “crispness” to the black values, which to me is the retention of some tonality in the shadows, not just a draconian crush to black.
I can really imagine something under these thoughts now. I can understand your answer well now: The exposure modules have something special that the curves don’t have. When does it make sense for you to use them?
It is also interesting that Glenn prefers to do without the Exposure modules and the builtin compression completely and prefers to work only with the curves.
Is it just a question of personal taste and working style whether you prefer to work with the modules or with the curves? I find it exciting how different the ways can be to get to one’s own picture.
Thank you very much for your efforts for my understanding.
it is very interesting, how different the ways are and probably lead to an equal result.
I’m getting more and more happy with RT and I’m about to give my workflow a lien so I don’t always have to try and try like a blind chicken with trial and error.
My current curve is the Lab L f=(L) and Parametric.
Glenn, can you please send me some screenshots so I can see which curves you’re working with? That would be wonderful.
Many thanks in advance
Mmmm… I’ve posted a few as control point lists in recent PlayRaws, but that’s kinda hard to read and it doesn’t show the intervening curve, which for the same points can differ significantly in various softwares.
It may take up to a week, but I’ll round up a few examples. I have a new camera with great dynamic range AND a highlight-preservation matrix metering mode, both of which have significantly affected my use of curves. I’ll make sure I include the one from the image in post #18 above.
Okay, so you’re aware, I use my own software. It has a curve tool, starts like your #2 above, but no settings other than RGB|R|G|B, to either apply the curve to a single channel or the whole RGB. My software lets me start with the raw data directly from the file, then add tools in a chain, in any order I desire. So, after I add all the tools to make the image presentable (black subtract, camera colorspace, whitebalance, demosaic), I can add as many curve tools as I desire (or realistically, memory will accomodate). I usually just do one, if for nothing else than to increase contrast.
When I add a curve tool, I look at the image in terms of tonality, dark-to-bright, and decide what needs lifting or depressing. Sometimes, I also have to add points to control the curve, as my spline algorithm is quite “smoothy” compared to others. This used to be trial-and-error, but now I am better about assessing the image from the start and picking the points to make it go in the directions I want. It’s a bit like dodging and burning, from the olden days of film, darkrooms, and projection enlargers; I use curve control points like cards-with-holes and paddles between the enlarger head and the paper…