Hi @afre - I was looking into the question of colors that appear on surfaces (subtractive, reflective) vs colors that can only be made by light sources (additive, emissive) and ran across an interesting article that mentions CIELUV, and remembered your post. So here’s the link:
The Pointer’s Gamut: The coverage of real surface colors by RGB color spaces and wide gamut displays
Scroll down to the section “CIE 1976 u’v’ chromaticity diagram” where the author mentions several different studies that more or less contradicted each other.
Rather than posting in the post on GIMP and LCh, I decided to open a new topic in case anyone has comments, insights (in which case please share!), etc on topics mentioned in the TFT Central article, or perhaps a working link to Pointer’s original paper, or etc.
My specific interest in the TFT Central article was sparked by the following question:
How do we know what colors out there in the real world can actually be surface colors, vs colors that are only seen when looking at light sources?
I touched on this topic of surface vs emissive colors in an article about making useable LCh color palettes, specifically omitting colors that can’t be printed even on today’s really high end fine art printers. sRGB blue is such a color:
Apparently sRGB’s bluest blue is an emissive color - well, it’s one of the phosphors that was used in old CRTs, so that sort of makes sense.
But other than actually measuring colors reflected by as many real surfaces as one can get one’s hands on - which seems to be what Pointer did - how do we know whether any given color that we can produce in the digital darkroom actually can be a surface color?
By “surface color” I mean apart from specular reflections off a surface, which seems to be a special case - if the specular reflection is reflecting sRGB blue displayed on a monitor, well, that doesn’t make sRGB blue a surface color.