Unsurprisingly the center darkening scales with the exposure setting, so looks like the mask is not truly zero/off within the inverted solid shape/boundary. I don’t know enough about the code and history to know if this rises to the level of a bug or is some accommodation for good results in other situations.
@apostel338 found the source of my issue, raising mask manager opacity from 90.1% to 100% fixed it.
All new shape masks default to 90.1% in the mask manager. Not sure if the is that by design or there is something wrong with my install? My build is 4.2.1 official macOS ARM build.
Would be great if someone could confirm either way. Thx
Setting opacity before drawing a shape sets the default… so scroll to 100 and draw a shape and the default will be set to 100 for all new shapes… any others can be corrected by scrolling on them…
I should be more clear…go in any module and select a drawn mask…just pick a circle but before placing it …ctrl scroll the opacity then place it… this will set the current default for new drawn masks until you change it…