Editing moments with darktable

On that step, it is quite obvious that your histogram still has some space on the right, so you could have been more aggressive on the white exposure. Also, since you later darken the snow to an actual middle grey-ish, you could have directly raised the middle grey in filmic to spare you some steps later.

Local contrast is good at emphasizing details around mid-tones. So again, putting the snow closer to middle-grey in filmic should help you there.

The contrast in color balance allows you to define a fulcrum very easily, so you can set whatever grey shade will be the reference for your contrast enhancement without having to worry about an off-balanced UI.

Again, local contrast would have been easier if the snow had been closer to middle grey. Haze removal is really grounded into physics (water droplets diffusion), it can backfire real quick if used outside its base assumptions.

That’s not true for all modules. Actually, the beauty of the scene-referred workflow is that any module doing linear operations on linear RGB can be reordered freely around other linear modules and still produce the exact same result (unless you use parametric masking).

Yeah, but that’s easily corrected by adjusting the contrast fulcrum accordingly.

That’s actually wrong. The mask of the tone equalizer is computed very early in the pipe, right after exposure module. Whatever you do later in the pipe has no effect on it.

See the answer I gave here: 3.0 How to get good results automatically? - #4 by anon41087856

The problem of tone mapping is it does a bilateral blur on log data, which is bound to produce halos. It’s just a bad algorithm.

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