what you did with the sky is the most realistic to me.
Hello,
Here’s my proposal, I’ve tried to add a bit of contrast while keeping the peaceful aspect of the scene.
_DSC0613_01.ARW.xmp (19.7 KB)
DT 5.1 (master)
Happy Easter, Happy Spring,
Christian
How do you get such enormous contrast with the AgX sim?
Looking at his XMP, there are 3 instances of Local Contrast on top of AgX.
But even within the AgX module, there are about 5 sliders that can all increase contrast.
Europlatus already mentioned the magic tool. Without local contrast module most of my edits would loose a lot of attraction. Anyway you have to be careful, not to create halos. AgX helps here. With AgX i usually don’t need that high values, because there are further methods to raise local contrast. But I guess there will be no edits from me without the local contrast module in near future. Even AgX will not stop me to use it.
My bad. I understood that you used the AGX emulsion tool from @arctic to generate the image but - if I understand correctly now - you used a module in DT to create this. Besides: I do not have the AgX module although using V5.0.1 - how to get it or where to find it?
You can get it here. It’s still POC:
In skies I have used a bit of a TEq hack…if you blend the instance in the blue channel but take the curve in the negative direction you get yellow so you can warm up the sky…its can be strong you you might need or likely will need to use opacity…its actually really a nice way to add a bit of blue punch to the sky if you take the curve in the positive direction… anyway just another hack you can try…you can also use it to balance out the red/cyan green/magenta balance as well where needed in the sky…by blending in one of the other primary channels…
nice shot, could not decide if color or bw, so i did both (RT 5.12):
Color - Agfa Vista 200
_DSC0613.AgfaVista200.jpg.out.pp3 (16,0 KB)
BW- Ilford Delta 100
_DSC0613.IlfordDelta100.jpg.out.pp3 (16,3 KB)