For comparison, all other settings are unchanged. I made this from pp3 in this thread.
I am not trying to establish a hierarchy of values.
New pp3
2010_MONTR_033.NEF-colmm.pp3 (19.0 KB)
Game changer : Mastery of Colors & Film simulation
Beyond the way of dealing with “hyperbolic” (or equivalent in MM) and black and white point. The two systems work differently. GHS uses the three RGB channels and an “equivalent luminance” to calculate parameters. MM uses the three RGB channels, but without relying on this concept.
There is no saturation adjustment in GHS (or only a very slight one in internal code), while MM’s saturation is achieved after an RGB-to-HSL conversion, then an HSL-to-RGB conversion.
Using lockable color pickers makes it easy to see the (small) differences and the effect of checkboxes on a standard image (Subtrack linear black, Linear dynamic range).
I made some changes to the GUI…Some titles were better suited, and some fields were removed that were not appropriate.
I just also change, saturation (internal with code), and change default setting slider saturation. The images were undersaturated by default… It’s the hyperbolic processing (basically that’s what it is) that weakens the colors.
Jacques